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author | ariel- <ariel-@users.noreply.github.com> | 2017-04-11 23:57:29 -0300 |
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committer | funjoker <funjoker109@gmail.com> | 2020-04-27 12:25:52 +0200 |
commit | 7dcc185a151745c8a12e23708bb5d457e5796032 (patch) | |
tree | 846690eec6d891fd501542f236b929f9de8f9d98 /dep/CascLib/src/CascRootFile_OW.cpp | |
parent | a2ee35d9a3c390e32ddbe758ec9b2cdc14569970 (diff) |
Core/Instance: stop updating the instance resettimes based on creature respawns
- Rather update normal instance reset time to 2 hours after last creature kill
- This fixes yet another integer overflow due to the possibility of having time_t max showing up
- Also change respawntime and resettime fields to bigint on respawn/instance related tables
- Start using prepared statements on the InstanceSaveMgr
(cherry picked from commit 4c593f12caa162c1bfb831bdbed934bb39155ddb)
Diffstat (limited to 'dep/CascLib/src/CascRootFile_OW.cpp')
0 files changed, 0 insertions, 0 deletions