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author | Rat <none@none> | 2010-10-27 21:01:47 +0200 |
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committer | Rat <none@none> | 2010-10-27 21:01:47 +0200 |
commit | 5cb119e617195bfe4ddb35ce377201e0d01807fb (patch) | |
tree | aa8a528ec76b9b28081714dbdb769ccbdfa22556 /dep/acelite/ace/Codecs.cpp | |
parent | c9fba03da9b095ee1b76329af4db90ce18b31598 (diff) |
Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h
SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended
--HG--
branch : trunk
Diffstat (limited to 'dep/acelite/ace/Codecs.cpp')
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