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| author | Gacko <gacko28@gmx.de> | 2014-05-11 12:35:40 +0200 |
|---|---|---|
| committer | Gacko <gacko28@gmx.de> | 2014-05-11 12:35:40 +0200 |
| commit | dabbe38022fddce5778ea7d71915a65dbe9d4b8c (patch) | |
| tree | dcd3b46b409e21907006fc6c66cbe7ab14535aad /dep/acelite/ace/DLL.cpp | |
| parent | 71795bf9776183429455d5742125b069836810e4 (diff) | |
Core/GameObject: Set trap type 0 back to GO_READY after activation.
Otherwise it would be activated again on every update. My fault, moving the activation code to GO_ACTIVATED skips the cooldown check.
Closes #12047
Diffstat (limited to 'dep/acelite/ace/DLL.cpp')
0 files changed, 0 insertions, 0 deletions
