diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-07-19 03:38:57 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-07-19 03:51:11 +0200 |
commit | 909acdbac3223d8c788b1b5dc42b6dfab8b604ab (patch) | |
tree | 2a0ade312aad77ca032015c6957a4a9005aa0b94 /dep/acelite/ace/Message_Queue.h | |
parent | 5daf3d360686ea8ff2d97a48fca24f0bf42ef098 (diff) | |
parent | 1866d8cc06e2b8c2722ccf69ee3f52ceda93bc27 (diff) |
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts:
src/server/authserver/Main.cpp
src/server/authserver/Realms/RealmList.cpp
src/server/authserver/Realms/RealmList.h
src/server/authserver/Server/AuthSession.cpp
src/server/authserver/Server/AuthSocket.h
src/server/authserver/Server/RealmAcceptor.h
src/server/game/Accounts/AccountMgr.h
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Achievements/AchievementMgr.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Conditions/ConditionMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Movement/Spline/MoveSplineFlag.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Quests/QuestDef.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Server/WorldSocket.cpp
src/server/game/Server/WorldSocket.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_mage.cpp
src/server/scripts/Spells/spell_rogue.cpp
src/server/scripts/Spells/spell_shaman.cpp
src/server/scripts/Spells/spell_warrior.cpp
src/server/shared/Cryptography/BigNumber.h
src/server/worldserver/RemoteAccess/RASocket.cpp
src/server/worldserver/worldserver.conf.dist
Diffstat (limited to 'dep/acelite/ace/Message_Queue.h')
-rw-r--r-- | dep/acelite/ace/Message_Queue.h | 229 |
1 files changed, 0 insertions, 229 deletions
diff --git a/dep/acelite/ace/Message_Queue.h b/dep/acelite/ace/Message_Queue.h deleted file mode 100644 index 2a70a1046a9..00000000000 --- a/dep/acelite/ace/Message_Queue.h +++ /dev/null @@ -1,229 +0,0 @@ -// -*- C++ -*- - -//============================================================================= -/** - * @file Message_Queue.h - * - * $Id: Message_Queue.h 96061 2012-08-16 09:36:07Z mcorino $ - * - * @author Douglas C. Schmidt <schmidt@cs.wustl.edu> - */ -//============================================================================= - -#ifndef ACE_MESSAGE_QUEUE_H -#define ACE_MESSAGE_QUEUE_H -#include /**/ "ace/pre.h" - -#include "ace/Message_Block.h" - -#if !defined (ACE_LACKS_PRAGMA_ONCE) -# pragma once -#endif /* ACE_LACKS_PRAGMA_ONCE */ - -#include "ace/IO_Cntl_Msg.h" - -ACE_BEGIN_VERSIONED_NAMESPACE_DECL - -// Forward decls. -class ACE_Notification_Strategy; -template <ACE_SYNCH_DECL, class TIME_POLICY> class ACE_Message_Queue_Iterator; -template <ACE_SYNCH_DECL, class TIME_POLICY> class ACE_Message_Queue_Reverse_Iterator; - -/** - * @class ACE_Message_Queue_Base - * - * @brief Base class for ACE_Message_Queue, which is the central - * queuing facility for messages in the ACE framework. - * - * For all the ACE_Time_Value pointer parameters the caller will - * block until action is possible if @a timeout == 0. Otherwise, it - * will wait until the absolute time specified in *@a timeout - * elapses. - * - * A queue is always in one of three states: - * . ACTIVATED - * . DEACTIVATED - * . PULSED - */ -class ACE_Export ACE_Message_Queue_Base -{ -public: - enum - { - // Default high and low watermarks. - - /// Default high watermark (16 K). - DEFAULT_HWM = 16 * 1024, - /// Default low watermark (same as high water mark). - DEFAULT_LWM = 16 * 1024, - - // Queue states. Before PULSED state was added, the activate() - // and deactivate() methods returned WAS_INACTIVE or WAS_ACTIVE - // to indicate the previous condition. Now those methods - // return the state the queue was previously in. WAS_ACTIVE - // and WAS_INACTIVE are defined to match previous semantics for - // applications that don't use the PULSED state. - - /// Message queue is active and processing normally - ACTIVATED = 1, - - /// Queue is deactivated; no enqueue or dequeue operations allowed. - DEACTIVATED = 2, - - /// Message queue was pulsed; enqueue and dequeue may proceed normally. - PULSED = 3 - - }; - - ACE_Message_Queue_Base (void); - - /// Close down the message queue and release all resources. - virtual int close (void) = 0; - - /// Close down the message queue and release all resources. - virtual ~ACE_Message_Queue_Base (void); - - // = Enqueue and dequeue methods. - - /** - * Retrieve the first ACE_Message_Block without removing it. Note - * that @a timeout uses <{absolute}> time rather than <{relative}> - * time. If the @a timeout elapses without receiving a message -1 is - * returned and @c errno is set to @c EWOULDBLOCK. If the queue is - * deactivated -1 is returned and @c errno is set to @c ESHUTDOWN. - * Otherwise, returns -1 on failure, else the number of items still - * on the queue. - */ - virtual int peek_dequeue_head (ACE_Message_Block *&first_item, - ACE_Time_Value *timeout = 0) = 0; - - /** - * Enqueue a <ACE_Message_Block *> into the tail of the queue. - * Returns number of items in queue if the call succeeds or -1 - * otherwise. These calls return -1 when queue is closed, - * deactivated (in which case @c errno == @c ESHUTDOWN), when a signal - * occurs (in which case @c errno == @c EINTR, or if the time - * specified in timeout elapses (in which case @c errno == - * @c EWOULDBLOCK). - */ - virtual int enqueue_tail (ACE_Message_Block *new_item, - ACE_Time_Value *timeout = 0) = 0; - virtual int enqueue (ACE_Message_Block *new_item, - ACE_Time_Value *timeout = 0) = 0; - - /** - * Dequeue and return the <ACE_Message_Block *> at the head of the - * queue. Returns number of items in queue if the call succeeds or - * -1 otherwise. These calls return -1 when queue is closed, - * deactivated (in which case @c errno == @c ESHUTDOWN), when a signal - * occurs (in which case @c errno == @c EINTR, or if the time - * specified in timeout elapses (in which case @c errno == - * @c EWOULDBLOCK). - */ - virtual int dequeue_head (ACE_Message_Block *&first_item, - ACE_Time_Value *timeout = 0) = 0; - virtual int dequeue (ACE_Message_Block *&first_item, - ACE_Time_Value *timeout = 0) = 0; - - // = Check if queue is full/empty. - /// True if queue is full, else false. - virtual bool is_full (void) = 0; - - /// True if queue is empty, else false. - virtual bool is_empty (void) = 0; - - // = Queue statistic methods. - - /// Number of total bytes on the queue, i.e., sum of the message - /// block sizes. - virtual size_t message_bytes (void) = 0; - - /// Number of total length on the queue, i.e., sum of the message - /// block lengths. - virtual size_t message_length (void) = 0; - - /// Number of total messages on the queue. - virtual size_t message_count (void) = 0; - - /// New value of the number of total bytes on the queue, i.e., - /// sum of the message block sizes. - virtual void message_bytes (size_t new_size) = 0; - - /// New value of the number of total length on the queue, i.e., - /// sum of the message block lengths. - virtual void message_length (size_t new_length) = 0; - - // = Activation control methods. - - /** - * Deactivate the queue and wake up all threads waiting on the queue - * so they can continue. No messages are removed from the queue, - * however. Any other operations called until the queue is - * activated again will immediately return -1 with @c errno - * ESHUTDOWN. - * - * @retval The queue's state before this call. - */ - virtual int deactivate (void) = 0; - - /** - * Reactivate the queue so that threads can enqueue and dequeue - * messages again. - * - * @retval The queue's state before this call. - */ - virtual int activate (void) = 0; - - /** - * Pulse the queue to wake up any waiting threads. Changes the - * queue state to PULSED; future enqueue/dequeue operations proceed - * as in ACTIVATED state. - * - * @retval The queue's state before this call. - */ - virtual int pulse (void) = 0; - - /// Returns the current state of the queue. - virtual int state (void); - - /// Returns 1 if the state of the queue is DEACTIVATED, - /// and 0 if the queue's state is ACTIVATED or PULSED. - virtual int deactivated (void) = 0; - - /// Get the notification strategy for the <Message_Queue> - virtual ACE_Notification_Strategy *notification_strategy (void) = 0; - - /// Set the notification strategy for the <Message_Queue> - virtual void notification_strategy (ACE_Notification_Strategy *s) = 0; - - // = Notification hook. - - /// Dump the state of an object. - virtual void dump (void) const = 0; - - /// Declare the dynamic allocation hooks. - ACE_ALLOC_HOOK_DECLARE; - -private: - // = Disallow copying and assignment. - ACE_Message_Queue_Base (const ACE_Message_Queue_Base &); - void operator= (const ACE_Message_Queue_Base &); - -protected: - /// Indicates the state of the queue, which can be - /// <ACTIVATED>, <DEACTIVATED>, or <PULSED>. - int state_; - -}; - -ACE_END_VERSIONED_NAMESPACE_DECL - -// Include the templates here. -#include "ace/Message_Queue_T.h" - -#if defined (__ACE_INLINE__) -#include "ace/Message_Queue.inl" -#endif /* __ACE_INLINE__ */ - -#include /**/ "ace/post.h" -#endif /* ACE_MESSAGE_QUEUE_H */ |