diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-07-19 03:38:57 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2014-07-19 03:51:11 +0200 |
commit | 909acdbac3223d8c788b1b5dc42b6dfab8b604ab (patch) | |
tree | 2a0ade312aad77ca032015c6957a4a9005aa0b94 /dep/acelite/ace/Singleton.h | |
parent | 5daf3d360686ea8ff2d97a48fca24f0bf42ef098 (diff) | |
parent | 1866d8cc06e2b8c2722ccf69ee3f52ceda93bc27 (diff) |
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts:
src/server/authserver/Main.cpp
src/server/authserver/Realms/RealmList.cpp
src/server/authserver/Realms/RealmList.h
src/server/authserver/Server/AuthSession.cpp
src/server/authserver/Server/AuthSocket.h
src/server/authserver/Server/RealmAcceptor.h
src/server/game/Accounts/AccountMgr.h
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Achievements/AchievementMgr.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Conditions/ConditionMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Movement/Spline/MoveSplineFlag.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Quests/QuestDef.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Server/WorldSocket.cpp
src/server/game/Server/WorldSocket.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_mage.cpp
src/server/scripts/Spells/spell_rogue.cpp
src/server/scripts/Spells/spell_shaman.cpp
src/server/scripts/Spells/spell_warrior.cpp
src/server/shared/Cryptography/BigNumber.h
src/server/worldserver/RemoteAccess/RASocket.cpp
src/server/worldserver/worldserver.conf.dist
Diffstat (limited to 'dep/acelite/ace/Singleton.h')
-rw-r--r-- | dep/acelite/ace/Singleton.h | 330 |
1 files changed, 0 insertions, 330 deletions
diff --git a/dep/acelite/ace/Singleton.h b/dep/acelite/ace/Singleton.h deleted file mode 100644 index 308ddc3c245..00000000000 --- a/dep/acelite/ace/Singleton.h +++ /dev/null @@ -1,330 +0,0 @@ -// -*- C++ -*- - -//============================================================================= -/** - * @file Singleton.h - * - * $Id: Singleton.h 84273 2009-01-30 12:55:25Z johnnyw $ - * - * @brief - * - * @author Tim Harrison <harrison@cs.wustl.edu> - * @author Douglas C. Schmidt <schmidt@cs.wustl.edu> - * @author Chris Lahey - * @author Rich Christy - * @author David Levine <levine@cs.wustl.edu> - */ -//============================================================================= - -#ifndef ACE_SINGLETON_H -#define ACE_SINGLETON_H -#include /**/ "ace/pre.h" - -#include /**/ "ace/config-all.h" -#include "ace/TSS_T.h" -#include "ace/Cleanup.h" - -#if !defined (ACE_LACKS_PRAGMA_ONCE) -# pragma once -#endif /* ACE_LACKS_PRAGMA_ONCE */ - -ACE_BEGIN_VERSIONED_NAMESPACE_DECL - -/** - * @class ACE_Singleton - * - * @brief A Singleton Adapter uses the Adapter pattern to turn ordinary - * classes into Singletons optimized with the Double-Checked - * Locking optimization pattern. - * - * This implementation is a slight variation on the GoF - * Singleton pattern. In particular, a single - * <ACE_Singleton<TYPE, ACE_LOCK> > instance is allocated here, - * not a <TYPE> instance. The reason for this is to allow - * registration with the ACE_Object_Manager, so that the - * Singleton can be cleaned up when the process exits. For this - * scheme to work, a (static) cleanup() function must be - * provided. ACE_Singleton provides one so that TYPE doesn't - * need to. - * If you want to make sure that only the singleton instance of - * <T> is created, and that users cannot create their own - * instances of <T>, do the following to class <T>: - * (a) Make the constructor of <T> private (or protected) - * (b) Make Singleton a friend of <T> - * Here is an example: - * @verbatim - * class foo - * { - * friend class ACE_Singleton<foo, ACE_Null_Mutex>; - * private: - * foo () { cout << "foo constructed" << endl; } - * ~foo () { cout << "foo destroyed" << endl; } - * }; - * typedef ACE_Singleton<foo, ACE_Null_Mutex> FOO; - * @endverbatim - * - * @note The best types to use for ACE_LOCK are - * ACE_Recursive_Thread_Mutex and ACE_Null_Mutex. - * ACE_Recursive_Thread_Mutex should be used in multi-threaded - * programs in which it is possible for more than one thread to - * access the <ACE_Singleton<TYPE, ACE_LOCK>> instance. - * ACE_Null_Mutex can be used otherwise. The reason that these - * types of locks are best has to do with their allocation by - * the ACE_Object_Manager. Single ACE_Recursive_Thread_Mutex - * and ACE_Null_Mutex instances are used for all ACE_Singleton - * instantiations. However, other types of locks are allocated - * per ACE_Singleton instantiation. - */ -template <class TYPE, class ACE_LOCK> -class ACE_Singleton : public ACE_Cleanup -{ -public: - /// Global access point to the Singleton. - static TYPE *instance (void); - - /// Cleanup method, used by @c ace_cleanup_destroyer to destroy the - /// ACE_Singleton. - virtual void cleanup (void *param = 0); - - /// Explicitly delete the Singleton instance. - static void close (void); - - /// Dump the state of the object. - static void dump (void); - -protected: - /// Default constructor. - ACE_Singleton (void); - - /// Contained instance. - TYPE instance_; - -#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES) - /// Pointer to the Singleton (ACE_Cleanup) instance. - static ACE_Singleton<TYPE, ACE_LOCK> *singleton_; -#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */ - - /// Get pointer to the Singleton instance. - static ACE_Singleton<TYPE, ACE_LOCK> *&instance_i (void); -}; - -/** - * @class ACE_Unmanaged_Singleton - * - * @brief Same as ACE_Singleton, except does _not_ register with - * ACE_Object_Manager for destruction. - * - * This version of ACE_Singleton can be used if, for example, - * its DLL will be unloaded before the ACE_Object_Manager - * destroys the instance. Unlike with ACE_Singleton, the - * application is responsible for explicitly destroying the - * instance after it is no longer needed (if it wants to avoid - * memory leaks, at least). The close() static member function - * must be used to explicitly destroy the Singleton. - * Usage is the same as for ACE_Singleton, but note that if you - * you declare a friend, the friend class must still be an - * *ACE_Singleton*<T, [ACE_LOCK]>, not an ACE_Unmanaged_Singleton. - */ -template <class TYPE, class ACE_LOCK> -class ACE_Unmanaged_Singleton : public ACE_Singleton <TYPE, ACE_LOCK> -{ -public: - /// Global access point to the Singleton. - static TYPE *instance (void); - - /// Explicitly delete the Singleton instance. - static void close (void); - - /// Dump the state of the object. - static void dump (void); - -protected: - /// Default constructor. - ACE_Unmanaged_Singleton (void); - -#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES) - /// Pointer to the Singleton (ACE_Cleanup) instance. - static ACE_Unmanaged_Singleton<TYPE, ACE_LOCK> *singleton_; -#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */ - - /// Get pointer to the Singleton instance. - static ACE_Unmanaged_Singleton<TYPE, ACE_LOCK> *&instance_i (void); -}; - -/** - * @class ACE_TSS_Singleton - * - * @brief This class uses the Adapter pattern to turn ordinary classes - * into Thread-specific Singletons optimized with the - * Double-Checked Locking optimization pattern. - * - * This implementation is another variation on the GoF Singleton - * pattern. In this case, a single <ACE_TSS_Singleton<TYPE, - * LOCK> > instance is allocated here, not a <TYPE> instance. - * Each call to the <instance> static method returns a Singleton - * whose pointer resides in thread-specific storage. As with - * ACE_Singleton, we use the ACE_Object_Manager so that the - * Singleton can be cleaned up when the process exits. For this - * scheme to work, a (static) cleanup() function must be - * provided. ACE_Singleton provides one so that TYPE doesn't - * need to. - */ -template <class TYPE, class ACE_LOCK> -class ACE_TSS_Singleton : public ACE_Cleanup -{ -public: - /// Global access point to the singleton. - static TYPE *instance (void); - - /// Cleanup method, used by <ace_cleanup_destroyer> to destroy the - /// singleton. - virtual void cleanup (void *param = 0); - - /// Dump the state of the object. - static void dump (void); - -protected: - /// Default constructor. - ACE_TSS_Singleton (void); - - /// Contained instance. - ACE_TSS_TYPE (TYPE) instance_; - - ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_TSS_Singleton<TYPE,ACE_LOCK> &)) - ACE_UNIMPLEMENTED_FUNC (ACE_TSS_Singleton (const ACE_TSS_Singleton<TYPE,ACE_LOCK> &)) - -#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES) - /// Pointer to the Singleton (ACE_Cleanup) instance. - static ACE_TSS_Singleton<TYPE, ACE_LOCK> *singleton_; -#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */ - - /// Get pointer to the TSS Singleton instance. - static ACE_TSS_Singleton<TYPE, ACE_LOCK> *&instance_i (void); -}; - -/** - * @class ACE_Unmanaged_TSS_Singleton - * - * @brief Same as ACE_TSS_Singleton, except does _not_ register with - * ACE_Object_Manager for destruction. - * - * This version of ACE_TSS_Singleton can be used if, for example, its DLL will - * be unloaded before the ACE_Object_Manager destroys the instance. Unlike with - * ACE_Singleton, the application is responsible for explicitly destroying the - * instance after it is no longer needed (if it wants to avoid memory leaks, - * at least). The close() static member function must be used to explicitly - * destroy the Singleton. - */ -template <class TYPE, class ACE_LOCK> -class ACE_Unmanaged_TSS_Singleton : public ACE_TSS_Singleton <TYPE, ACE_LOCK> -{ -public: - /// Global access point to the singleton. - static TYPE *instance (void); - - /// Explicitly delete the singleton instance. - static void close (void); - - /// Dump the state of the object. - static void dump (void); - -protected: - /// Default constructor. - ACE_Unmanaged_TSS_Singleton (void); - -#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES) - /// Pointer to the Singleton (ACE_Cleanup) instance. - static ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK> *singleton_; -#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */ - - /// Get pointer to the Singleton instance. - static ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK> *&instance_i (void); -}; - -/** - * @class ACE_DLL_Singleton_T - * - * @brief Same as ACE_Singleton, except that it registers for - * destruction with the ACE_Framework_Repository instead of - * with the ACE_Object_Manager directly. - * - * This version of ACE_Singleton should be used for singletons - * that live in a dll loaded either directly by ACE_DLL or indirectly - * by the ACE Service Configuration framework. Whenever ACE_DLL is ready - * to actually unload the dll, ACE_DLL_Singleton based dlls associated - * with that dll will be destroyed first. In fact, any singleton can - * safely use ACE_DLL_Singleton, even those that don't live in dlls. In - * that case, the singleton will be destroyed at normal program shutdown. - * - * The only additional requirement is that the contained class - * export name() and dll_name() methods. See ACE_DLL_Singleton_Adapter_T - * below for a convenient example of how to satisfy this - * requirement for the dll_name(). - * - * Usage is the same as for ACE_Singleton, but note that if you - * you declare a friend, the friend class must still be an - * *ACE_Singleton*<T, [ACE_LOCK]>, not an ACE_Unmanaged_Singleton. - */ -template <class TYPE, class ACE_LOCK> -class ACE_DLL_Singleton_T -{ -public: - //void cleanup (void *param = 0); - - /// Global access point to the Singleton. - static TYPE *instance (void); - - /// Explicitly delete the Singleton instance. - static void close (void); - - static void close_singleton (void); - - /// Dump the state of the object. - static void dump (void); - - const ACE_TCHAR *dll_name (void); - - const ACE_TCHAR *name (void); - -protected: - /// Default constructor. - ACE_DLL_Singleton_T (void); - - /// Destructor. - ~ACE_DLL_Singleton_T (void); - - /// Contained instance. - TYPE instance_; - -#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES) - /// Pointer to the Singleton instance. - static ACE_DLL_Singleton_T<TYPE, ACE_LOCK> *singleton_; -#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */ - - /// Get pointer to the singleton instance. - static ACE_DLL_Singleton_T<TYPE, ACE_LOCK> *&instance_i (void); -}; - -template <class TYPE> -class ACE_DLL_Singleton_Adapter_T : public TYPE -{ -public: - const ACE_TCHAR *dll_name (void); -}; - -ACE_END_VERSIONED_NAMESPACE_DECL - -#if defined (__ACE_INLINE__) -#include "ace/Singleton.inl" -#endif /* __ACE_INLINE__ */ - -#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) -#include "ace/Singleton.cpp" -#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ - -#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) -#pragma implementation ("Singleton.cpp") -#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ - -#include /**/ "ace/post.h" -#endif /* ACE_SINGLETON_H */ |