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authorShauren <shauren.trinity@gmail.com>2014-07-19 03:38:57 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-19 03:51:11 +0200
commit909acdbac3223d8c788b1b5dc42b6dfab8b604ab (patch)
tree2a0ade312aad77ca032015c6957a4a9005aa0b94 /dep/acelite/ace/Thread_Exit.h
parent5daf3d360686ea8ff2d97a48fca24f0bf42ef098 (diff)
parent1866d8cc06e2b8c2722ccf69ee3f52ceda93bc27 (diff)
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts: src/server/authserver/Main.cpp src/server/authserver/Realms/RealmList.cpp src/server/authserver/Realms/RealmList.h src/server/authserver/Server/AuthSession.cpp src/server/authserver/Server/AuthSocket.h src/server/authserver/Server/RealmAcceptor.h src/server/game/Accounts/AccountMgr.h src/server/game/Achievements/AchievementMgr.cpp src/server/game/Achievements/AchievementMgr.h src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Conditions/ConditionMgr.cpp src/server/game/DungeonFinding/LFGMgr.h src/server/game/Entities/Object/Object.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Movement/Spline/MoveSplineFlag.h src/server/game/Quests/QuestDef.cpp src/server/game/Quests/QuestDef.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/game/Spells/Spell.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/Spells/spell_mage.cpp src/server/scripts/Spells/spell_rogue.cpp src/server/scripts/Spells/spell_shaman.cpp src/server/scripts/Spells/spell_warrior.cpp src/server/shared/Cryptography/BigNumber.h src/server/worldserver/RemoteAccess/RASocket.cpp src/server/worldserver/worldserver.conf.dist
Diffstat (limited to 'dep/acelite/ace/Thread_Exit.h')
-rw-r--r--dep/acelite/ace/Thread_Exit.h111
1 files changed, 0 insertions, 111 deletions
diff --git a/dep/acelite/ace/Thread_Exit.h b/dep/acelite/ace/Thread_Exit.h
deleted file mode 100644
index 5b614e2e807..00000000000
--- a/dep/acelite/ace/Thread_Exit.h
+++ /dev/null
@@ -1,111 +0,0 @@
-// -*- C++ -*-
-
-//=============================================================================
-/**
- * @file Thread_Exit.h
- *
- * $Id: Thread_Exit.h 80826 2008-03-04 14:51:23Z wotte $
- *
- * @author Carlos O'Ryan <coryan@uci.edu>
- */
-//=============================================================================
-
-
-#ifndef ACE_THREAD_EXIT_H
-#define ACE_THREAD_EXIT_H
-#include /**/ "ace/pre.h"
-
-#include /**/ "ace/config-all.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Thread_Control.h"
-
-ACE_BEGIN_VERSIONED_NAMESPACE_DECL
-
-/**
- * @class ACE_Thread_Exit
- *
- * @brief Keep exit information for a Thread in thread specific storage.
- * so that the thread-specific exit hooks will get called no
- * matter how the thread exits (e.g., via <ACE_Thread::exit>, C++
- * or Win32 exception, "falling off the end" of the thread entry
- * point function, etc.).
- *
- * This clever little helper class is stored in thread-specific
- * storage using the <ACE_TSS> wrapper. When a thread exits the
- * <ACE_TSS::cleanup> function deletes this object, thereby
- * closing it down gracefully.
- */
-class ACE_Export ACE_Thread_Exit
-{
-public:
- /// Capture the Thread that will be cleaned up automatically.
- ACE_Thread_Exit (void);
-
- /// Set the ACE_Thread_Manager.
- void thr_mgr (ACE_Thread_Manager *tm);
-
- /// Destructor calls the thread-specific exit hooks when a thread
- /// exits.
- ~ACE_Thread_Exit (void);
-
- /// Singleton access point.
- static ACE_Thread_Exit *instance (void);
-
- /// Cleanup method, used by the ACE_Object_Manager to destroy the
- /// singleton.
- static void cleanup (void *instance);
-
-private:
- /// Automatically add/remove the thread from the
- /// ACE_Thread_Manager.
- ACE_Thread_Control thread_control_;
-
- /**
- * Used to detect whether we should create a new instance (or not)
- * within the instance method -- we don't trust the instance_ ptr
- * because the destructor may have run (if ACE::fini() was called).
- * See bug #526.
- * We don't follow the singleton pattern due to dependency issues.
- */
- static bool is_constructed_;
-};
-
-/**
- * @class ACE_Thread_Exit_Maybe
- *
- * @brief A version of ACE_Thread_Exit that is created dynamically
- * under the hood if the flag is set to TRUE.
- *
- * Allows the appearance of a "smart pointer", but is not
- * always created.
- */
-class ACE_Export ACE_Thread_Exit_Maybe
-{
-public:
- /// Don't create an ACE_Thread_Exit instance by default.
- ACE_Thread_Exit_Maybe (int flag = 0);
-
- /// Destroys the underlying ACE_Thread_Exit instance if it exists.
- ~ACE_Thread_Exit_Maybe (void);
-
- /// Delegates to underlying instance.
- ACE_Thread_Exit * operator -> (void) const;
-
- /// Returns the underlying instance.
- ACE_Thread_Exit * instance (void) const;
-
-private:
-
- /// Holds the underlying instance.
- ACE_Thread_Exit *instance_;
-
-};
-
-ACE_END_VERSIONED_NAMESPACE_DECL
-
-#include /**/ "ace/post.h"
-#endif /* ACE_THREAD_EXIT_H */