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authorclick <none@none>2010-08-27 01:52:05 +0200
committerclick <none@none>2010-08-27 01:52:05 +0200
commit7686d6ee57038e848f75130563fc78c1adebc1a2 (patch)
tree258a7a6db03e3479a0219ace8cfc3ec3ba53a1be /dep/g3dlite/source/Image4uint8.cpp
parent1d3deae555f0ec523d77875bd5a307ab9bd19742 (diff)
Core/Dependency: Upgrade G3d-library to v8.0-release (patched version!)
Note: Due to issues with G3D (normally requiring X11 and the ZIP-library), the sourcetree version contains a modified version. The applied patch is commited to the repository for future reference. --HG-- branch : trunk
Diffstat (limited to 'dep/g3dlite/source/Image4uint8.cpp')
-rw-r--r--dep/g3dlite/source/Image4uint8.cpp222
1 files changed, 222 insertions, 0 deletions
diff --git a/dep/g3dlite/source/Image4uint8.cpp b/dep/g3dlite/source/Image4uint8.cpp
new file mode 100644
index 00000000000..a94ddb12d03
--- /dev/null
+++ b/dep/g3dlite/source/Image4uint8.cpp
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+/**
+ @file Image4uint8.cpp
+
+ @maintainer Morgan McGuire, http://graphics.cs.williams.edu
+
+ @created 2007-01-31
+ @edited 2008-07-31
+*/
+
+#include "G3D/Image4uint8.h"
+#include "G3D/Image4.h"
+#include "G3D/Image3uint8.h"
+#include "G3D/Image3.h"
+#include "G3D/GImage.h"
+#include "G3D/Color1.h"
+#include "G3D/Color1uint8.h"
+#include "G3D/Color4.h"
+#include "G3D/Color4uint8.h"
+#include "G3D/ImageFormat.h"
+
+namespace G3D {
+
+Image4uint8::Image4uint8(int w, int h, WrapMode wrap) : Map2D<Color4uint8, Color4>(w, h, wrap) {
+ setAll(Color4::zero());
+}
+
+
+Image4uint8::Ref Image4uint8::fromGImage(const GImage& im, WrapMode wrap) {
+ switch (im.channels()) {
+ case 1:
+ return fromArray(im.pixel1(), im.width(), im.height(), wrap);
+
+ case 3:
+ return fromArray(im.pixel3(), im.width(), im.height(), wrap);
+
+ case 4:
+ return fromArray(im.pixel4(), im.width(), im.height(), wrap);
+
+ default:
+ debugAssertM(false, "Input GImage must have 1, 3, or 4 channels.");
+ return NULL;
+ }
+}
+
+
+Image4uint8::Ref Image4uint8::fromImage4(const ReferenceCountedPointer<Image4>& im) {
+ Ref out = createEmpty(static_cast<WrapMode>(im->wrapMode()));
+ out->copyArray(im->getCArray(), im->width(), im->height());
+
+ return out;
+}
+
+
+Image4uint8::Ref Image4uint8::createEmpty(int width, int height, WrapMode wrap) {
+ return new Type(width, height, wrap);
+}
+
+
+Image4uint8::Ref Image4uint8::createEmpty(WrapMode wrap) {
+ return createEmpty(0, 0, wrap);
+}
+
+
+Image4uint8::Ref Image4uint8::fromFile(const std::string& filename, WrapMode wrap, GImage::Format fmt) {
+ Ref out = createEmpty(wrap);
+ out->load(filename, fmt);
+ return out;
+}
+
+
+Image4uint8::Ref Image4uint8::fromArray(const class Color3uint8* ptr, int w, int h, WrapMode wrap) {
+ Ref out = createEmpty(wrap);
+ out->copyArray(ptr, w, h);
+ return out;
+}
+
+
+Image4uint8::Ref Image4uint8::fromArray(const class Color1* ptr, int w, int h, WrapMode wrap) {
+ Ref out = createEmpty(wrap);
+ out->copyArray(ptr, w, h);
+ return out;
+}
+
+
+Image4uint8::Ref Image4uint8::fromArray(const class Color1uint8* ptr, int w, int h, WrapMode wrap) {
+ Ref out = createEmpty(wrap);
+ out->copyArray(ptr, w, h);
+ return out;
+}
+
+
+Image4uint8::Ref Image4uint8::fromArray(const class Color3* ptr, int w, int h, WrapMode wrap) {
+ Ref out = createEmpty(wrap);
+ out->copyArray(ptr, w, h);
+ return out;
+}
+
+
+Image4uint8::Ref Image4uint8::fromArray(const class Color4uint8* ptr, int w, int h, WrapMode wrap) {
+ Ref out = createEmpty(wrap);
+ out->copyArray(ptr, w, h);
+ return out;
+}
+
+
+Image4uint8::Ref Image4uint8::fromArray(const class Color4* ptr, int w, int h, WrapMode wrap) {
+ Ref out = createEmpty(wrap);
+ out->copyArray(ptr, w, h);
+ return out;
+}
+
+
+void Image4uint8::load(const std::string& filename, GImage::Format fmt) {
+ copyGImage(GImage(filename, fmt));
+ setChanged(true);
+}
+
+
+void Image4uint8::copyGImage(const GImage& im) {
+ switch (im.channels()) {
+ case 1:
+ copyArray(im.pixel1(), im.width(), im.height());
+ break;
+
+ case 3:
+ copyArray(im.pixel3(), im.width(), im.height());
+ break;
+
+ case 4:
+ copyArray(im.pixel4(), im.width(), im.height());
+ break;
+ }
+}
+
+
+void Image4uint8::copyArray(const Color1uint8* src, int w, int h) {
+ resize(w, h);
+ int N = w * h;
+
+ Color4uint8* dst = getCArray();
+ for (int i = 0; i < N; ++i) {
+ dst[i].r = dst[i].g = dst[i].b = src[i].value;
+ dst[i].a = 255;
+ }
+}
+
+void Image4uint8::copyArray(const Color1* src, int w, int h) {
+ resize(w, h);
+ int N = w * h;
+
+ Color4uint8* dst = getCArray();
+ for (int i = 0; i < N; ++i) {
+ dst[i].r = dst[i].g = dst[i].b = Color1uint8(src[i]).value;
+ dst[i].a = 255;
+ }
+}
+
+
+void Image4uint8::copyArray(const Color4uint8* ptr, int w, int h) {
+ resize(w, h);
+ System::memcpy(getCArray(), ptr, w * h * 4);
+}
+
+
+void Image4uint8::copyArray(const Color4* src, int w, int h) {
+ resize(w, h);
+ int N = w * h;
+
+ Color4uint8* dst = getCArray();
+ for (int i = 0; i < N; ++i) {
+ dst[i] = Color4uint8(src[i]);
+ }
+}
+
+
+void Image4uint8::copyArray(const Color3uint8* ptr, int w, int h) {
+ resize(w, h);
+
+ GImage::RGBtoRGBA((const uint8*)ptr, (uint8*)getCArray(), w * h);
+}
+
+
+void Image4uint8::copyArray(const Color3* src, int w, int h) {
+ resize(w, h);
+ int N = w * h;
+
+ Color4uint8* dst = getCArray();
+ for (int i = 0; i < N; ++i) {
+ dst[i] = Color4uint8(Color4(src[i], 1.0f));
+ }
+}
+
+
+/** Saves in any of the formats supported by G3D::GImage. */
+void Image4uint8::save(const std::string& filename, GImage::Format fmt) {
+ GImage im(width(), height(), 4);
+ System::memcpy(im.byte(), getCArray(), width() * height() * 4);
+ im.save(filename, fmt);
+}
+
+
+ReferenceCountedPointer<class Image1uint8> Image4uint8::getChannel(int c) const {
+ debugAssert(c >= 0 && c <= 3);
+
+ Image1uint8Ref dst = Image1uint8::createEmpty(width(), height(), wrapMode());
+ const Color4uint8* srcArray = getCArray();
+ Color1uint8* dstArray = dst->getCArray();
+
+ const int N = width() * height();
+ for (int i = 0; i < N; ++i) {
+ dstArray[i] = Color1uint8(srcArray[i][c]);
+ }
+
+ return dst;
+}
+
+
+const ImageFormat* Image4uint8::format() const {
+ return ImageFormat::RGBA8();
+}
+
+} // G3D