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author | Nyeriah <sarah.trysan@live.com> | 2016-07-28 05:48:20 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-11 17:17:38 +0100 |
commit | 9db8ae1654975ac7ce2cdbff5ff67dd340845cc2 (patch) | |
tree | 6dc951e4400b67899bd06e1a6b75e91ec6603290 /dep/gsoap/soapServer.cpp | |
parent | 307003fc9c5ed33de3d77f6537c1e3205c58d667 (diff) |
Scripts/Karazhan: Rework Attumen the Huntsman's script
Change log:
- Timers are more accurate
- Corrected Charge ability ID based on 6.x researches
- Added Midnight's missing emotes
- Fixed issue with instance being stuck in combat in case of wipes
- Solved the rare scenario where Attumen would be summoned multiple times
- Visual spell on 3rd phase transition added
- Attumen and Midnight can now be damaged during 3rd phase transition
- Midnight calls for the aid of every horse still alive in the stables
- Use proper spells to summon Attumen and handle transitions
- Now despawns on evade
Video of encounter after changes: https://www.youtube.com/watch?v=KX0rqaBeSzw
(cherry picked from commit 4c4d92faa3b9e82fbabffb03eb63761b282f03a2)
Scripts/Karazhan: Fix a warning
(cherry picked from commit 0cc33b5a42f44847393235c20411e34c7caf2bc5)
Scripts/Karazhan: Register Midnight's summons
* Solves issue with bosses not despawning after encounter
(cherry picked from commit 2d0fa2d0201dce03f958aa7583f51fc92c46f795)
Diffstat (limited to 'dep/gsoap/soapServer.cpp')
0 files changed, 0 insertions, 0 deletions