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authorNyeriah <sarah.trysan@live.com>2016-07-28 05:48:20 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-11 17:17:38 +0100
commit9db8ae1654975ac7ce2cdbff5ff67dd340845cc2 (patch)
tree6dc951e4400b67899bd06e1a6b75e91ec6603290 /dep/gsoap/soapServer.cpp
parent307003fc9c5ed33de3d77f6537c1e3205c58d667 (diff)
Scripts/Karazhan: Rework Attumen the Huntsman's script
Change log: - Timers are more accurate - Corrected Charge ability ID based on 6.x researches - Added Midnight's missing emotes - Fixed issue with instance being stuck in combat in case of wipes - Solved the rare scenario where Attumen would be summoned multiple times - Visual spell on 3rd phase transition added - Attumen and Midnight can now be damaged during 3rd phase transition - Midnight calls for the aid of every horse still alive in the stables - Use proper spells to summon Attumen and handle transitions - Now despawns on evade Video of encounter after changes: https://www.youtube.com/watch?v=KX0rqaBeSzw (cherry picked from commit 4c4d92faa3b9e82fbabffb03eb63761b282f03a2) Scripts/Karazhan: Fix a warning (cherry picked from commit 0cc33b5a42f44847393235c20411e34c7caf2bc5) Scripts/Karazhan: Register Midnight's summons * Solves issue with bosses not despawning after encounter (cherry picked from commit 2d0fa2d0201dce03f958aa7583f51fc92c46f795)
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