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authorXanadu <none@none>2010-07-20 02:49:28 +0200
committerXanadu <none@none>2010-07-20 02:49:28 +0200
commit79622802f397258ee0f34327ba3ae6977ca3e7ff (patch)
tree1868946c234ab9ee256a6b7766a15713eae94235 /dep/include/ace/Auto_Event.h
parent7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (diff)
parentf906976837502fa5aa81b982b901d1509f5aa0c4 (diff)
Merge. Revision history for source files should be all back now.
--HG-- branch : trunk rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'dep/include/ace/Auto_Event.h')
-rw-r--r--dep/include/ace/Auto_Event.h74
1 files changed, 0 insertions, 74 deletions
diff --git a/dep/include/ace/Auto_Event.h b/dep/include/ace/Auto_Event.h
deleted file mode 100644
index 307c89cddae..00000000000
--- a/dep/include/ace/Auto_Event.h
+++ /dev/null
@@ -1,74 +0,0 @@
-// -*- C++ -*-
-
-//==========================================================================
-/**
- * @file Auto_Event.h
- *
- * $Id: Auto_Event.h 80826 2008-03-04 14:51:23Z wotte $
- *
- * Moved from Synch.h.
- *
- * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
- */
-//==========================================================================
-
-#ifndef ACE_AUTO_EVENT_H
-#define ACE_AUTO_EVENT_H
-#include /**/ "ace/pre.h"
-
-#include /**/ "ace/ACE_export.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Event.h"
-
-ACE_BEGIN_VERSIONED_NAMESPACE_DECL
-
-/**
- * @class ACE_Auto_Event
- *
- * @brief Auto Events.
- *
- * Specialization of Event mechanism which wakes up one waiting
- * thread on <signal>. All platforms support process-scope locking
- * support. However, only Win32 platforms support global naming and
- * system-scope locking support.
- */
-class ACE_Export ACE_Auto_Event : public ACE_Event
-{
-public:
- /// Constructor which will create auto event
- ACE_Auto_Event (int initial_state = 0,
- int type = USYNC_THREAD,
- const char *name = 0,
- void *arg = 0);
-
-#if defined (ACE_HAS_WCHAR)
- /// Constructor which will create auto event (wchar_t version)
- ACE_Auto_Event (int initial_state,
- int type,
- const wchar_t *name,
- void *arg = 0);
-#endif /* ACE_HAS_WCHAR */
-
- /// Default dtor.
- ~ACE_Auto_Event (void);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks
- ACE_ALLOC_HOOK_DECLARE;
-};
-
-ACE_END_VERSIONED_NAMESPACE_DECL
-
-#if defined (__ACE_INLINE__)
-#include "ace/Auto_Event.inl"
-#endif /* __ACE_INLINE__ */
-
-#include /**/ "ace/post.h"
-#endif /* ACE_AUTO_EVENT_H */
-