diff options
| author | Xanadu <none@none> | 2010-07-20 02:49:28 +0200 |
|---|---|---|
| committer | Xanadu <none@none> | 2010-07-20 02:49:28 +0200 |
| commit | 79622802f397258ee0f34327ba3ae6977ca3e7ff (patch) | |
| tree | 1868946c234ab9ee256a6b7766a15713eae94235 /dep/include/ace/Node.h | |
| parent | 7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (diff) | |
| parent | f906976837502fa5aa81b982b901d1509f5aa0c4 (diff) | |
Merge. Revision history for source files should be all back now.
--HG--
branch : trunk
rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'dep/include/ace/Node.h')
| -rw-r--r-- | dep/include/ace/Node.h | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/dep/include/ace/Node.h b/dep/include/ace/Node.h deleted file mode 100644 index c2eb7a7bb3d..00000000000 --- a/dep/include/ace/Node.h +++ /dev/null @@ -1,85 +0,0 @@ -// -*- C++ -*- - -//============================================================================= -/** - * @file Node.h - * - * $Id: Node.h 81624 2008-05-06 17:14:57Z wotte $ - * - * @author Doug Schmidt - */ -//============================================================================= - -#ifndef ACE_NODE_H -#define ACE_NODE_H -#include /**/ "ace/pre.h" - -#include /**/ "ace/config-all.h" - -#if !defined (ACE_LACKS_PRAGMA_ONCE) -# pragma once -#endif /* ACE_LACKS_PRAGMA_ONCE */ - -ACE_BEGIN_VERSIONED_NAMESPACE_DECL - -// Forward declarations. -template <class T, class C> class ACE_Unbounded_Set_Ex; -template <class T, class C> class ACE_Unbounded_Set_Ex_Iterator; -template <class T, class C> class ACE_Unbounded_Set_Ex_Const_Iterator; -template <class T> class ACE_Unbounded_Queue; -template <class T> class ACE_Unbounded_Queue_Iterator; -template <class T> class ACE_Unbounded_Queue_Const_Iterator; -template <class T> class ACE_Unbounded_Stack; -template <class T> class ACE_Unbounded_Stack_Iterator; - -/** - * @class ACE_Node - * - * @brief Implementation element in a Queue, Set, and Stack. - */ -template<class T, class C = void> -class ACE_Node -{ -public: - friend class ACE_Unbounded_Queue<T>; - friend class ACE_Unbounded_Queue_Iterator<T>; - friend class ACE_Unbounded_Queue_Const_Iterator<T>; - friend class ACE_Unbounded_Set_Ex<T, C>; - friend class ACE_Unbounded_Set_Ex_Iterator<T, C>; - friend class ACE_Unbounded_Set_Ex_Const_Iterator<T, C>; - friend class ACE_Unbounded_Stack<T>; - friend class ACE_Unbounded_Stack_Iterator<T>; - - /// This isn't necessary, but it keeps some compilers happy. - ~ACE_Node (void); - -private: - // = Initialization methods - ACE_Node (const T &i, ACE_Node<T, C> *n); - ACE_Node (ACE_Node<T, C> *n = 0, int = 0); - ACE_Node (const ACE_Node<T, C> &n); -private: - /// Not possible - void operator= (const ACE_Node<T, C> &); - -private: - /// Pointer to next element in the list of ACE_Nodes. - ACE_Node<T, C> *next_; - - /// Current value of the item in this node. - T item_; -}; - -ACE_END_VERSIONED_NAMESPACE_DECL - -#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) -#include "ace/Node.cpp" -#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ - -#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) -#pragma implementation ("Node.cpp") -#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ - -#include /**/ "ace/post.h" -#endif /* ACE_NODE_H */ - |
