diff options
| author | Xanadu <none@none> | 2010-07-20 02:49:28 +0200 |
|---|---|---|
| committer | Xanadu <none@none> | 2010-07-20 02:49:28 +0200 |
| commit | 79622802f397258ee0f34327ba3ae6977ca3e7ff (patch) | |
| tree | 1868946c234ab9ee256a6b7766a15713eae94235 /dep/include/g3dlite/G3D/Intersect.h | |
| parent | 7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (diff) | |
| parent | f906976837502fa5aa81b982b901d1509f5aa0c4 (diff) | |
Merge. Revision history for source files should be all back now.
--HG--
branch : trunk
rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'dep/include/g3dlite/G3D/Intersect.h')
| -rw-r--r-- | dep/include/g3dlite/G3D/Intersect.h | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/dep/include/g3dlite/G3D/Intersect.h b/dep/include/g3dlite/G3D/Intersect.h deleted file mode 100644 index 4a3c8fb4540..00000000000 --- a/dep/include/g3dlite/G3D/Intersect.h +++ /dev/null @@ -1,55 +0,0 @@ -/** - @file Intersect.h - - @maintainer Morgan McGuire, http://graphics.cs.williams.edu - - @created 2009-06-29 - @edited 2009-06-29 - - Copyright 2000-2009, Morgan McGuire. - All rights reserved. - - From the G3D Innovation Engine - http://g3d.sf.net - */ -#ifndef G3D_Intersect -#define G3D_Intersect - -#include "G3D/platform.h" -#include "G3D/Ray.h" -#include "G3D/AABox.h" - -namespace G3D { - -/** - @beta - */ -class Intersect { -public: - - /** \brief Returns true if the intersection of the ray and the solid box is non-empty. - - \cite "Fast Ray / Axis-Aligned Bounding Box Overlap Tests using Ray Slopes" - by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor - Computer Graphics Lab, TU Braunschweig, Germany and - University of Koblenz-Landau, Germany - */ - static bool __fastcall rayAABox(const Ray& ray, const AABox& box); - - /** \brief Returns true if the intersection of the ray and the solid box is non-empty. - - \param time If there is an intersection, set to the time to that intersection. If the ray origin is inside the box, - this is a negative value indicating the distance backwards from the ray origin to the first intersection. - \a time is not set if there is no intersection. - - \cite Slope-Mul method from "Fast Ray / Axis-Aligned Bounding Box Overlap Tests using Ray Slopes" - by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor - Computer Graphics Lab, TU Braunschweig, Germany and - University of Koblenz-Landau, Germany - */ - static bool __fastcall rayAABox(const Ray& ray, const AABox& box, float& time); -}; - -} - -#endif |
