diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
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committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /dep/include/g3dlite/G3D/Sphere.h |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'dep/include/g3dlite/G3D/Sphere.h')
-rw-r--r-- | dep/include/g3dlite/G3D/Sphere.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/dep/include/g3dlite/G3D/Sphere.h b/dep/include/g3dlite/G3D/Sphere.h new file mode 100644 index 00000000000..39097e01850 --- /dev/null +++ b/dep/include/g3dlite/G3D/Sphere.h @@ -0,0 +1,128 @@ +/** + @file Sphere.h + + Sphere class + + @maintainer Morgan McGuire, matrix@graphics3d.com + + @created 2001-06-02 + @edited 2004-07-05 + */ + +#ifndef G3D_SPHERE_H +#define G3D_SPHERE_H + +#include "G3D/platform.h" +#include "G3D/Vector3.h" +#include "G3D/Array.h" +#include "G3D/Sphere.h" + +namespace G3D { + +/** + Sphere. + */ +class Sphere { +private: + + static int32 dummy; + +public: + Vector3 center; + float radius; + + Sphere() { + center = Vector3::zero(); + radius = 0; + } + + Sphere( + const Vector3& center, + float radius) { + + this->center = center; + this->radius = radius; + } + + virtual ~Sphere() {} + + bool operator==(const Sphere& other) const { + return (center == other.center) && (radius == other.radius); + } + + bool operator!=(const Sphere& other) const { + return !((center == other.center) && (radius == other.radius)); + } + + /** + Returns true if point is less than or equal to radius away from + the center. + */ + bool contains(const Vector3& point) const; + +/** + @deprecated Use culledBy(Array<Plane>&) + */ + bool culledBy( + const class Plane* plane, + int numPlanes, + int32& cullingPlaneIndex, + const uint32 testMask, + uint32& childMask) const; + + /** + @deprecated Use culledBy(Array<Plane>&) + */ + bool culledBy( + const class Plane* plane, + int numPlanes, + int32& cullingPlaneIndex = dummy, + const uint32 testMask = -1) const; + + /** + See AABox::culledBy + */ + bool culledBy( + const Array<Plane>& plane, + int32& cullingPlaneIndex, + const uint32 testMask, + uint32& childMask) const; + + /** + Conservative culling test that does not produce a mask for children. + */ + bool culledBy( + const Array<Plane>& plane, + int32& cullingPlaneIndex = dummy, + const uint32 testMask = -1) const; + virtual std::string toString() const; + + float volume() const; + + /** @deprecated */ + float surfaceArea() const; + + inline float area() const { + return surfaceArea(); + } + + /** + Uniformly distributed on the surface. + */ + Vector3 randomSurfacePoint() const; + + /** + Uniformly distributed on the interior (includes surface) + */ + Vector3 randomInteriorPoint() const; + + void getBounds(class AABox& out) const; +}; + +} // namespace + +inline unsigned int hashCode(const G3D::Sphere& sphere) { + return (unsigned int)(hashCode(sphere.center) + (sphere.radius * 13)); +} + +#endif |