diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
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committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /dep/include/sockets/ISocketHandler.h | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'dep/include/sockets/ISocketHandler.h')
-rw-r--r-- | dep/include/sockets/ISocketHandler.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/dep/include/sockets/ISocketHandler.h b/dep/include/sockets/ISocketHandler.h index 4bc72949e5e..bb1aa42bafc 100644 --- a/dep/include/sockets/ISocketHandler.h +++ b/dep/include/sockets/ISocketHandler.h @@ -4,20 +4,25 @@ **/ /* Copyright (C) 2004-2007 Anders Hedstrom + This library is made available under the terms of the GNU GPL. + If you would like to use this library in a closed-source application, a separate license agreement is available. For information about the closed-source license agreement for the C++ sockets library, please visit http://www.alhem.net/Sockets/license.html and/or email license@alhem.net. + This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. + This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. @@ -25,13 +30,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef _SOCKETS_ISocketHandler_H #define _SOCKETS_ISocketHandler_H #include "sockets-config.h" + #include <list> + #include "socket_include.h" #include "Socket.h" #include "StdLog.h" + #ifdef SOCKETS_NAMESPACE namespace SOCKETS_NAMESPACE { #endif + typedef enum { LIST_CALLONCONNECT = 0, #ifdef ENABLE_DETACH @@ -41,14 +50,17 @@ typedef enum { LIST_RETRY, LIST_CLOSE } list_t; + class SocketAddress; class Mutex; + /** Socket container class, event generator. \ingroup basic */ class ISocketHandler { friend class Socket; + public: /** Connection pool class for internal use by the ISocketHandler. \ingroup internal */ @@ -60,22 +72,29 @@ public: CopyConnection( src ); SetIsClient(); } + void OnRead() { Handler().LogError(this, "OnRead", 0, "data on hibernating socket", LOG_LEVEL_FATAL); SetCloseAndDelete(); } void OnOptions(int,int,int,SOCKET) {} + }; #endif + public: virtual ~ISocketHandler() {} + /** Get mutex reference for threadsafe operations. */ virtual Mutex& GetMutex() const = 0; + /** Register StdLog object for error callback. \param log Pointer to log class */ virtual void RegStdLog(StdLog *log) = 0; + /** Log error to log class for print out / storage. */ virtual void LogError(Socket *p,const std::string& user_text,int err,const std::string& sys_err,loglevel_t t = LOG_LEVEL_WARNING) = 0; + // ------------------------------------------------------------------------- // Socket stuff // ------------------------------------------------------------------------- @@ -89,21 +108,26 @@ public: virtual void Get(SOCKET s,bool& r,bool& w,bool& e) = 0; /** Set read/write/exception file descriptor sets (fd_set). */ virtual void Set(SOCKET s,bool bRead,bool bWrite,bool bException = true) = 0; + /** Wait for events, generate callbacks. */ virtual int Select(long sec,long usec) = 0; /** This method will not return until an event has been detected. */ virtual int Select() = 0; /** Wait for events, generate callbacks. */ virtual int Select(struct timeval *tsel) = 0; + /** Check that a socket really is handled by this socket handler. */ virtual bool Valid(Socket *) = 0; /** Return number of sockets handled by this handler. */ virtual size_t GetCount() = 0; + /** Override and return false to deny all incoming connections. \param p ListenSocket class pointer (use GetPort to identify which one) */ virtual bool OkToAccept(Socket *p) = 0; + /** Called by Socket when a socket changes state. */ virtual void AddList(SOCKET s,list_t which_one,bool add) = 0; + // ------------------------------------------------------------------------- // Connection pool // ------------------------------------------------------------------------- @@ -116,6 +140,7 @@ public: \return true if connection pool is enabled */ virtual bool PoolEnabled() = 0; #endif // ENABLE_POOL + // ------------------------------------------------------------------------- // Socks4 // ------------------------------------------------------------------------- @@ -143,6 +168,7 @@ public: \return true if direct connection should be tried if connection to socks4 server fails */ virtual bool Socks4TryDirect() = 0; #endif // ENABLE_SOCKS4 + // ------------------------------------------------------------------------- // DNS resolve server // ------------------------------------------------------------------------- @@ -172,6 +198,7 @@ public: /** Returns true if socket waiting for a resolve event. */ virtual bool Resolving(Socket *) = 0; #endif // ENABLE_RESOLVER + #ifdef ENABLE_TRIGGERS /** Fetch unique trigger id. */ virtual int TriggerID(Socket *src) = 0; @@ -186,16 +213,21 @@ public: Leave them in place if 'false' - if a trigger should be called many times */ virtual void Trigger(int id, Socket::TriggerData& data, bool erase = true) = 0; #endif // ENABLE_TRIGGERS + #ifdef ENABLE_DETACH /** Indicates that the handler runs under SocketThread. */ virtual void SetSlave(bool x = true) = 0; /** Indicates that the handler runs under SocketThread. */ virtual bool IsSlave() = 0; #endif // ENABLE_DETACH + }; + #ifdef SOCKETS_NAMESPACE } #endif + #endif // _SOCKETS_ISocketHandler_H + |