diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /dep/include/sockets/StreamSocket.h | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'dep/include/sockets/StreamSocket.h')
-rw-r--r-- | dep/include/sockets/StreamSocket.h | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/dep/include/sockets/StreamSocket.h b/dep/include/sockets/StreamSocket.h index e839040e2b0..6abb936b6cd 100644 --- a/dep/include/sockets/StreamSocket.h +++ b/dep/include/sockets/StreamSocket.h @@ -1,14 +1,11 @@ #ifndef _StreamSocket_H #define _StreamSocket_H - #include "Socket.h" - #ifdef SOCKETS_NAMESPACE namespace SOCKETS_NAMESPACE { #endif - /** SOCK_STREAM Socket base class. \ingroup basic */ class StreamSocket : public Socket @@ -16,96 +13,70 @@ class StreamSocket : public Socket public: StreamSocket(ISocketHandler& ); ~StreamSocket(); - /** Socket should Check Connect on next write event from select(). */ void SetConnecting(bool = true); - /** Check connecting flag. \return true if the socket is still trying to connect */ bool Connecting(); - /** Returns true when socket file descriptor is valid, socket connection is established, and socket is not about to be closed. */ bool Ready(); - /** Set timeout to use for connection attempt. \param x Timeout in seconds */ void SetConnectTimeout(int x); - /** Return number of seconds to wait for a connection. \return Connection timeout (seconds) */ int GetConnectTimeout(); - /** Set flush before close to make a tcp socket completely empty its output buffer before closing the connection. */ void SetFlushBeforeClose(bool = true); - /** Check flush before status. \return true if the socket should send all data before closing */ bool GetFlushBeforeClose(); - /** Define number of connection retries (tcp only). n = 0 - no retry n > 0 - number of retries n = -1 - unlimited retries */ void SetConnectionRetry(int n); - /** Get number of maximum connection retries (tcp only). */ int GetConnectionRetry(); - /** Increase number of actual connection retries (tcp only). */ void IncreaseConnectionRetries(); - /** Get number of actual connection retries (tcp only). */ int GetConnectionRetries(); - /** Reset actual connection retries (tcp only). */ void ResetConnectionRetries(); - // LIST_CALLONCONNECT - /** Instruct socket to call OnConnect callback next sockethandler cycle. */ void SetCallOnConnect(bool x = true); - /** Check call on connect flag. \return true if OnConnect() should be called a.s.a.p */ bool CallOnConnect(); - // LIST_RETRY - /** Set flag to initiate a connection attempt after a connection timeout. */ void SetRetryClientConnect(bool x = true); - /** Check if a connection attempt should be made. \return true when another attempt should be made */ bool RetryClientConnect(); - /** Called after OnRead if socket is in line protocol mode. \sa SetLineProtocol */ /** Enable the OnLine callback. Do not create your own OnRead * callback when using this. */ virtual void SetLineProtocol(bool = true); - /** Check line protocol mode. \return true if socket is in line protocol mode */ bool LineProtocol(); - /** Set shutdown status. */ void SetShutdown(int); - /** Get shutdown status. */ int GetShutdown(); - /** Returns IPPROTO_TCP or IPPROTO_SCTP */ virtual int Protocol() = 0; - protected: StreamSocket(const StreamSocket& ) {} // copy constructor - private: StreamSocket& operator=(const StreamSocket& ) { return *this; } // assignment operator - bool m_bConnecting; ///< Flag indicating connection in progress int m_connect_timeout; ///< Connection timeout (seconds) bool m_flush_before_close; ///< Send all data before closing (default true) @@ -117,12 +88,9 @@ private: int m_shutdown; ///< Shutdown status }; - #ifdef SOCKETS_NAMESPACE } // namespace SOCKETS_NAMESPACE { #endif - #endif // _StreamSocket_H - |