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author | Jozef DĂșc <D0d0@users.noreply.github.com> | 2019-04-24 20:39:01 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-02 00:39:20 +0100 |
commit | b717603a9b3a676e800fc401f4544735287791a9 (patch) | |
tree | 31cb5689c27f4058a1b34b4a0bd27847c78836a3 /dep/jemalloc/src/background_thread.c | |
parent | 73c6c13ace28dc62bb13789e75c304426a16d5bf (diff) |
Core/Object: Range check (#23179)
* Should solve #23062. All credits to @xvwyh
* Remove unused variables
* Remove unused variable
* Cast int32 to uint32
* Remove G3D headers from core header file
* Change door distance
* Update GameObject.cpp
Add newline
* Update GameObject.h
Indentation
(cherry picked from commit 32e1de39a26628dcb64bc21ad415afb2ad938925)
Diffstat (limited to 'dep/jemalloc/src/background_thread.c')
0 files changed, 0 insertions, 0 deletions