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authorccrs <ccrs@users.noreply.github.com>2019-10-23 17:29:34 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-18 23:22:38 +0100
commit7594ae72d7afafafdf529ca6f22c44aa27931070 (patch)
tree11d6f6e503c3a8d4c75190512596c0e3e7005394 /dep/jemalloc/src/jemalloc_cpp.cpp
parenta73e6a7438d5ecf338e2cdfb87ca93645cdc8d79 (diff)
Scripts/PoS: little implementation cleanup in boss_krickandick with, you guessed it, movement related corrections
also, never forgetti --> ¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{ Unit::StopMoving() is evil, and so is MotionMaster::Clear() the first can really mess up existing movement generators the second can interrupt "controlled" movements... can do it literally mid-air (cherry picked from commit a7a96d427193163f8b7e3e2404d80b73fb6e63df)
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