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author | ccrs <ccrs@users.noreply.github.com> | 2019-10-23 17:29:34 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-18 23:22:38 +0100 |
commit | 7594ae72d7afafafdf529ca6f22c44aa27931070 (patch) | |
tree | 11d6f6e503c3a8d4c75190512596c0e3e7005394 /dep/jemalloc/src/jemalloc_cpp.cpp | |
parent | a73e6a7438d5ecf338e2cdfb87ca93645cdc8d79 (diff) |
Scripts/PoS: little implementation cleanup in boss_krickandick with, you guessed it, movement related corrections
also, never forgetti -->
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Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
(cherry picked from commit a7a96d427193163f8b7e3e2404d80b73fb6e63df)
Diffstat (limited to 'dep/jemalloc/src/jemalloc_cpp.cpp')
0 files changed, 0 insertions, 0 deletions