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author | ccrs <ccrs@users.noreply.github.com> | 2019-10-23 17:29:34 +0200 |
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committer | ccrs <ccrs@users.noreply.github.com> | 2019-10-23 17:29:34 +0200 |
commit | a7a96d427193163f8b7e3e2404d80b73fb6e63df (patch) | |
tree | a086fb6c727276561e4a2e2f1d7fc597ed9d893f /dep/jemalloc/src/mutex_pool.c | |
parent | 8fd33dfd790a838ae62e7e2e1b5d526fba330825 (diff) |
Scripts/PoS: little implementation cleanup in boss_krickandick with, you guessed it, movement related corrections
also, never forgetti -->
¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
Diffstat (limited to 'dep/jemalloc/src/mutex_pool.c')
0 files changed, 0 insertions, 0 deletions