diff options
| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-06-17 20:20:26 +0000 | 
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-01-04 20:44:02 +0100 | 
| commit | d58d0e895c6e22bcf40be5c38ff828c98a7600e6 (patch) | |
| tree | 5c628e1a49f9884934d24ab884896cfaa9f18471 /dep/recastnavigation/Recast/Include/Recast.h | |
| parent | bafd22104cd7b12056e2ea3060ddc778375ae60c (diff) | |
Handle different slopes in mmaps (#24765)
* Tools/MMAPs: Remove input argument --maxAngle
Remove input argument --maxAngle . This should be just hardcoded in MapBuilder::GetMapSpecificConfig() so all settings are easily found in the same place instead of being spread around.
* Tools/MMAPs: Add new area type NAV_AREA_GROUND_STEEP
Add new area type NAV_AREA_GROUND_STEEP for ground with slope in the range (55, 70] .
NAV_AREA_GROUND is used for ground with range [0, 55] .
NAV_AREA_GROUND_STEEP takes priority over NAV_AREA_GROUND.
* Tools/MMAPs: Fix NAV_GROUND_STEEP flag not being saved in the mmtile
* Core/PathFinding: Implement NAV_GROUND_STEEP flag
Implement NAV_GROUND_STEEP flag, used only by Creatures that are in combat or evading.
* Distinguish between RC_WALKABLE_AREA and NAV_AREA_GROUND.
* Allow mobs in combat to walk on steeps up to 80°
* Allow mobs in combat to walk on steeps up to 85°.
Disable rcFilterLedgeSpans() filter as it removed long steep spans.
* Increase cost of steep spans to try making creatures walk around obstacles instead of walking on them
* Revert last commit
(cherry picked from commit 995a443da219ec773febd7dd29d18f3cefaa1f3b)
Diffstat (limited to 'dep/recastnavigation/Recast/Include/Recast.h')
| -rw-r--r-- | dep/recastnavigation/Recast/Include/Recast.h | 5 | 
1 files changed, 4 insertions, 1 deletions
diff --git a/dep/recastnavigation/Recast/Include/Recast.h b/dep/recastnavigation/Recast/Include/Recast.h index fa25a98bd2a..19c26e20c4a 100644 --- a/dep/recastnavigation/Recast/Include/Recast.h +++ b/dep/recastnavigation/Recast/Include/Recast.h @@ -224,6 +224,9 @@ struct rcConfig  	/// The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees]   	float walkableSlopeAngle; +	/// The maximum slope that is considered walkable but not steep. It should be lower/equal than walkableSlopeAngle. [Limits: 0 <= value < 90] [Units: Degrees]  +	float walkableSlopeAngleNotSteep; +  	/// Minimum floor to 'ceiling' height that will still allow the floor area to   	/// be considered walkable. [Limit: >= 3] [Units: vx]   	int walkableHeight; @@ -810,7 +813,7 @@ bool rcCreateHeightfield(rcContext* ctx, rcHeightfield& hf, int width, int heigh  ///  @param[in]		nt					The number of triangles.  ///  @param[out]	areas				The triangle area ids. [Length: >= @p nt]  void rcMarkWalkableTriangles(rcContext* ctx, const float walkableSlopeAngle, const float* verts, int nv, -							 const int* tris, int nt, unsigned char* areas);  +							 const int* tris, int nt, unsigned char* areas, unsigned char areaType = RC_WALKABLE_AREA);  /// Sets the area id of all triangles with a slope greater than or equal to the specified value to #RC_NULL_AREA.  ///  @ingroup recast  | 
