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author | ariel- <ariel-@users.noreply.github.com> | 2016-08-16 00:44:31 -0300 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-12 15:34:34 +0100 |
commit | 5681dc3a646c8391a6ca1b130db42f972cf6b6f5 (patch) | |
tree | 8d85e74ff70cb55b602e5ed6911b470bfe0c6b39 /dep/recastnavigation/Recast/Source/Recast.cpp | |
parent | 07e8fe115fbd7d19695cd10db506ca6b68bb2a89 (diff) |
Core/BattlegroundMgr: Update Battlegrounds each second instead of every tick (just like Battlefield).
There are some battleground scripts (like SOTA) performing object access every update, this should help throttle the cpu usage.
(cherry picked from commit 9cdbf903e28fca303c580b096016e26c402a6a7f)
# Conflicts:
# src/server/game/Battlegrounds/BattlegroundMgr.cpp
# src/server/game/Battlegrounds/BattlegroundMgr.h
Diffstat (limited to 'dep/recastnavigation/Recast/Source/Recast.cpp')
0 files changed, 0 insertions, 0 deletions