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author | Chaouki Dhib <chaodhib@gmail.com> | 2016-08-15 18:17:07 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-12 15:32:29 +0100 |
commit | 66d36839f092bb1016391a93b6b03733d1cd42bb (patch) | |
tree | cc5041929963090c5114e163fb9805c173486c93 /dep/recastnavigation/Recast/Source/Recast.cpp | |
parent | 2560066b847dc2131ecda459227229b25fbc52a1 (diff) |
Core/Units: Fixed melee range check (#17693)
* Split Spell::CheckRange() into 2 methods since that method had more than one responsibility.
* Moved melee range logic into its own function
* Moved melee range logic method GetMeleeRange from Spell to Unit class. Unit::IsWithinMeleeRange() and Spell::GetMinMaxRange() both use that method.
(cherry picked from commit d7600f1126d2780fecdfcdfc66a598a48cee0136)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Spells/Spell.cpp
Diffstat (limited to 'dep/recastnavigation/Recast/Source/Recast.cpp')
0 files changed, 0 insertions, 0 deletions