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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-06-17 20:20:26 +0000
committerShauren <shauren.trinity@gmail.com>2022-01-04 20:44:02 +0100
commitd58d0e895c6e22bcf40be5c38ff828c98a7600e6 (patch)
tree5c628e1a49f9884934d24ab884896cfaa9f18471 /dep/recastnavigation/Recast/Source/Recast.cpp
parentbafd22104cd7b12056e2ea3060ddc778375ae60c (diff)
Handle different slopes in mmaps (#24765)
* Tools/MMAPs: Remove input argument --maxAngle Remove input argument --maxAngle . This should be just hardcoded in MapBuilder::GetMapSpecificConfig() so all settings are easily found in the same place instead of being spread around. * Tools/MMAPs: Add new area type NAV_AREA_GROUND_STEEP Add new area type NAV_AREA_GROUND_STEEP for ground with slope in the range (55, 70] . NAV_AREA_GROUND is used for ground with range [0, 55] . NAV_AREA_GROUND_STEEP takes priority over NAV_AREA_GROUND. * Tools/MMAPs: Fix NAV_GROUND_STEEP flag not being saved in the mmtile * Core/PathFinding: Implement NAV_GROUND_STEEP flag Implement NAV_GROUND_STEEP flag, used only by Creatures that are in combat or evading. * Distinguish between RC_WALKABLE_AREA and NAV_AREA_GROUND. * Allow mobs in combat to walk on steeps up to 80° * Allow mobs in combat to walk on steeps up to 85°. Disable rcFilterLedgeSpans() filter as it removed long steep spans. * Increase cost of steep spans to try making creatures walk around obstacles instead of walking on them * Revert last commit (cherry picked from commit 995a443da219ec773febd7dd29d18f3cefaa1f3b)
Diffstat (limited to 'dep/recastnavigation/Recast/Source/Recast.cpp')
-rw-r--r--dep/recastnavigation/Recast/Source/Recast.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/dep/recastnavigation/Recast/Source/Recast.cpp b/dep/recastnavigation/Recast/Source/Recast.cpp
index 1b71710cdc8..a33ca5cf2fc 100644
--- a/dep/recastnavigation/Recast/Source/Recast.cpp
+++ b/dep/recastnavigation/Recast/Source/Recast.cpp
@@ -334,7 +334,7 @@ static void calcTriNormal(const float* v0, const float* v1, const float* v2, flo
void rcMarkWalkableTriangles(rcContext* ctx, const float walkableSlopeAngle,
const float* verts, int nv,
const int* tris, int nt,
- unsigned char* areas)
+ unsigned char* areas, unsigned char areaType)
{
rcIgnoreUnused(ctx);
rcIgnoreUnused(nv);
@@ -349,7 +349,7 @@ void rcMarkWalkableTriangles(rcContext* ctx, const float walkableSlopeAngle,
calcTriNormal(&verts[tri[0]*3], &verts[tri[1]*3], &verts[tri[2]*3], norm);
// Check if the face is walkable.
if (norm[1] > walkableThr)
- areas[i] = RC_WALKABLE_AREA;
+ areas[i] = areaType;
}
}