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authorJeremy <Golrag@users.noreply.github.com>2019-04-07 20:15:40 +0200
committerShauren <shauren.trinity@gmail.com>2021-11-26 22:43:48 +0100
commit4fcc4a330044e84baa1f58ff13e1b4ea7775eb66 (patch)
tree3841355e97bf9b905f1a1ae41a08dad5ea259c71 /dep/recastnavigation/Recast/Source/RecastLayers.cpp
parentfe0cff0caeda48cd49f5d3898607bdb34704b868 (diff)
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
* Core/Movement: - Only move to point if there is a path that is not a shortcut (which will make the unit move through terrain) - Added new function to check if there is a vmap floor without search distance - Units that can fly, are underground but far above the vmap floor will stay underground (bronze drakes in tanaris) - Don't remove PATHFIND_SHORTCUT from path type in some cases * Core/Object: Ignore UpdateAllowedPositionZ for flying units. - This will make flying units go through mountains instead of going to the top and back to the bottom to reach you. * Core/Object: Revert some changes and let MovePositionToFirstCollision deal with a position without ground * Missing groundZ change for objects on transport * use CanFly instead of IsFlying (cherry picked from commit 9fcbd8f15d249070aabc25d48df86681e8ec3d11)
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