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author | ariel- <ariel-@users.noreply.github.com> | 2016-08-01 14:55:13 -0300 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-11 21:37:40 +0100 |
commit | 9c0f2c49457930bf4a0dc27a51e5c22b2013dbfd (patch) | |
tree | 7b6ee83e7f90ef060ffa79d63622d0765ff1e838 /dep/recastnavigation/Recast/Source/RecastLayers.cpp | |
parent | af11f48356475a516c0cc0b6ca972c64e8dab93b (diff) |
Core/PvP: Gameobject rotation in BGs and Wintergrasp.
- Add a workaround in BattleGround correcting for bad rotations in BG scripts
- Calculate rotation from rotation in Wintergrasp, this function hasn't a rotation parameter and should be added in the future.
- Also removed an ugly hardcode in Battlefield::SpawnGameObject
Closes #17711
(cherry picked from commit 33fbc453d236d943c24fb10522ac0720c3174c3d)
# Conflicts:
# src/server/game/Battlefield/Battlefield.cpp
# src/server/game/Battlegrounds/Battleground.cpp
Diffstat (limited to 'dep/recastnavigation/Recast/Source/RecastLayers.cpp')
0 files changed, 0 insertions, 0 deletions