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author | Ovah <dreadkiller@gmx.de> | 2019-04-06 17:39:04 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-11-26 22:24:07 +0100 |
commit | d5daa2ad49a5a5d23ec4fae7508998ff9b1b6ad1 (patch) | |
tree | b4f0cce5f67bc64de6827bb341c022e57de2d62f /dep/recastnavigation/Recast/Source/RecastLayers.cpp | |
parent | 9bf0d015974b1f7dc95b4300d2a220f764ceea3b (diff) |
Core/Objects: use the actual collision height of players and creatures to get more accurate liquid status results (#23070)
(cherry picked from commit b9e9ccf93c63c3b27d7a6f9eced0beb4e14af40e)
Diffstat (limited to 'dep/recastnavigation/Recast/Source/RecastLayers.cpp')
0 files changed, 0 insertions, 0 deletions