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authorOvah <dreadkiller@gmx.de>2019-04-06 17:39:04 +0200
committerShauren <shauren.trinity@gmail.com>2021-11-26 22:24:07 +0100
commitd5daa2ad49a5a5d23ec4fae7508998ff9b1b6ad1 (patch)
treeb4f0cce5f67bc64de6827bb341c022e57de2d62f /dep/recastnavigation/Recast/Source/RecastLayers.cpp
parent9bf0d015974b1f7dc95b4300d2a220f764ceea3b (diff)
Core/Objects: use the actual collision height of players and creatures to get more accurate liquid status results (#23070)
(cherry picked from commit b9e9ccf93c63c3b27d7a6f9eced0beb4e14af40e)
Diffstat (limited to 'dep/recastnavigation/Recast/Source/RecastLayers.cpp')
0 files changed, 0 insertions, 0 deletions