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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-01-13 20:25:02 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-21 15:36:57 +0100
commited884354944009979b828d21ee3498e830050af8 (patch)
tree55fcc0cff45a6089e24d897ae2a451d623e44abe /dep/recastnavigation/Recast/Source/RecastRasterization.cpp
parent159e6521cc8059d498d9d2de37d19ba3600d3592 (diff)
3.3.5 UnitAI (#22911)
* Core/AI: Revamp how UnitAI changes are applied Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack. The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call. The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call. * Core/AI: Apply new AI change code * Core/AI: Fix build * Core/AI: Fix crash on Creature::AIM_Create() * Core/AI: Fix crash * Core/AI: Restore ASSERT * Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI (cherry picked from commit 8f9654d8176646c3076482477fc4b91011fb83cc)
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