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authorclick <none@none>2010-12-10 00:33:55 +0100
committerclick <none@none>2010-12-10 00:33:55 +0100
commit456f29c0895878f66758329107c2691797777f23 (patch)
tree09f8a84b2ee2bdab37c78b0eadb30fdc973bb948 /dep/sockets/include/Thread.h
parentef768a8307dc9a5da894c04b2f88baa46e0bedc7 (diff)
Core/Worldserver: Remove external dependency to sockets-library after RemoteAccess being converted to ACE, and fix one minor hiccup on non-PCH builds
--HG-- branch : trunk
Diffstat (limited to 'dep/sockets/include/Thread.h')
-rw-r--r--dep/sockets/include/Thread.h100
1 files changed, 0 insertions, 100 deletions
diff --git a/dep/sockets/include/Thread.h b/dep/sockets/include/Thread.h
deleted file mode 100644
index efb766e9ee6..00000000000
--- a/dep/sockets/include/Thread.h
+++ /dev/null
@@ -1,100 +0,0 @@
-/** \file Thread.h
- ** \date 2004-10-30
- ** \author grymse@alhem.net
-**/
-/*
-Copyright (C) 2004-2007 Anders Hedstrom
-
-This library is made available under the terms of the GNU GPL.
-
-If you would like to use this library in a closed-source application,
-a separate license agreement is available. For information about
-the closed-source license agreement for the C++ sockets library,
-please visit http://www.alhem.net/Sockets/license.html and/or
-email license@alhem.net.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-*/
-#ifndef _SOCKETS_Thread_H
-#define _SOCKETS_Thread_H
-
-#include "sockets-config.h"
-#ifdef SOCKETS_NAMESPACE
-namespace SOCKETS_NAMESPACE {
-#endif
-
-#ifdef _WIN32
-// to be
-//typedef DWORD threadfunc_t;
-//typedef LPVOID threadparam_t;
-//#define STDPREFIX WINAPI
-typedef unsigned threadfunc_t;
-typedef void * threadparam_t;
-#define STDPREFIX __stdcall
-#else
-#include <pthread.h>
-
-typedef void * threadfunc_t;
-typedef void * threadparam_t;
-#define STDPREFIX
-#endif
-
-/** \defgroup threading Threading */
-/** Thread base class.
-The Thread class is used by the resolver (ResolvServer) and running a detached socket (SocketThread).
-When you know some processing will take a long time and will freeze up a socket, there is always the
-possibility to call Detach() on that socket before starting the processing.
-When the OnDetached() callback is later called the processing can continue, now in its own thread.
- \ingroup threading */
-class Thread
-{
-public:
- Thread(bool release = true);
- virtual ~Thread();
-
- static threadfunc_t STDPREFIX StartThread(threadparam_t);
-
- virtual void Run() = 0;
-
- bool IsRunning();
- void SetRunning(bool x);
- bool IsReleased();
- void SetRelease(bool x);
- bool DeleteOnExit();
- void SetDeleteOnExit(bool x = true);
- bool IsDestructor();
-
-private:
- Thread(const Thread& ) {}
- Thread& operator=(const Thread& ) { return *this; }
-#ifdef _WIN32
- HANDLE m_thread;
- unsigned m_dwThreadId;
-#else
- pthread_t m_thread;
-#endif
- bool m_running;
- bool m_release;
- bool m_b_delete_on_exit;
- bool m_b_destructor;
-};
-
-#ifdef SOCKETS_NAMESPACE
-}
-#endif
-
-#endif // _SOCKETS_Thread_H
-
-