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authorclick <none@none>2010-06-05 00:59:25 +0200
committerclick <none@none>2010-06-05 00:59:25 +0200
commite77716188861d4aa83b227a90e04a66b63baeb1f (patch)
treece72764181a760314ec851f7535052dcf75649db /dep/src/g3dlite/MemoryManager.cpp
parent1426c2970f42a2d065198806f750bf5dd28d580b (diff)
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier) + reduced Vmap size to less than one third, and improve precision + indoor/outdoor check which allows automatic unmounting of players + additional area information from WMOAreaTable.dbc, removed existing "hacks" + WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!) - buildfiles for windows are not properly done, and will need to be sorted out NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault ! THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK! --HG-- branch : trunk
Diffstat (limited to 'dep/src/g3dlite/MemoryManager.cpp')
-rw-r--r--dep/src/g3dlite/MemoryManager.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/dep/src/g3dlite/MemoryManager.cpp b/dep/src/g3dlite/MemoryManager.cpp
new file mode 100644
index 00000000000..240188a1f0e
--- /dev/null
+++ b/dep/src/g3dlite/MemoryManager.cpp
@@ -0,0 +1,91 @@
+/**
+ @file MemoryManager.cpp
+
+ @maintainer Morgan McGuire, http://graphics.cs.williams.edu
+ @created 2009-04-20
+ @edited 2009-05-29
+
+ Copyright 2000-2009, Morgan McGuire.
+ All rights reserved.
+ */
+
+#include "G3D/MemoryManager.h"
+#include "G3D/System.h"
+
+namespace G3D {
+
+MemoryManager::MemoryManager() {}
+
+
+void* MemoryManager::alloc(size_t s) {
+ return System::malloc(s);
+}
+
+
+void MemoryManager::free(void* ptr) {
+ System::free(ptr);
+}
+
+
+bool MemoryManager::isThreadsafe() const {
+ return true;
+}
+
+
+MemoryManager::Ref MemoryManager::create() {
+ static MemoryManager::Ref m = new MemoryManager();
+ return m;
+}
+
+
+///////////////////////////////////////////////////
+
+AlignedMemoryManager::AlignedMemoryManager() {}
+
+
+void* AlignedMemoryManager::alloc(size_t s) {
+ return System::alignedMalloc(s, 16);
+}
+
+
+void AlignedMemoryManager::free(void* ptr) {
+ System::alignedFree(ptr);
+}
+
+
+bool AlignedMemoryManager::isThreadsafe() const {
+ return true;
+}
+
+
+AlignedMemoryManager::Ref AlignedMemoryManager::create() {
+ static AlignedMemoryManager::Ref m = new AlignedMemoryManager();
+ return m;
+}
+
+
+///////////////////////////////////////////////////
+
+CRTMemoryManager::CRTMemoryManager() {}
+
+
+void* CRTMemoryManager::alloc(size_t s) {
+ return ::malloc(s);
+}
+
+
+void CRTMemoryManager::free(void* ptr) {
+ return ::free(ptr);
+}
+
+
+bool CRTMemoryManager::isThreadsafe() const {
+ return true;
+}
+
+
+CRTMemoryManager::Ref CRTMemoryManager::create() {
+ static CRTMemoryManager::Ref m = new CRTMemoryManager();
+ return m;
+}
+}