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authorXanadu <none@none>2010-07-20 02:49:28 +0200
committerXanadu <none@none>2010-07-20 02:49:28 +0200
commit79622802f397258ee0f34327ba3ae6977ca3e7ff (patch)
tree1868946c234ab9ee256a6b7766a15713eae94235 /dep/src/g3dlite/PhysicsFrame.cpp
parent7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (diff)
parentf906976837502fa5aa81b982b901d1509f5aa0c4 (diff)
Merge. Revision history for source files should be all back now.
--HG-- branch : trunk rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'dep/src/g3dlite/PhysicsFrame.cpp')
-rw-r--r--dep/src/g3dlite/PhysicsFrame.cpp77
1 files changed, 0 insertions, 77 deletions
diff --git a/dep/src/g3dlite/PhysicsFrame.cpp b/dep/src/g3dlite/PhysicsFrame.cpp
deleted file mode 100644
index 28ba8f8d477..00000000000
--- a/dep/src/g3dlite/PhysicsFrame.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-/**
- @file PhysicsFrame.cpp
-
- @maintainer Morgan McGuire, http://graphics.cs.williams.edu
-
- @created 2002-07-09
- @edited 2006-01-25
-*/
-
-#include "G3D/platform.h"
-#include "G3D/PhysicsFrame.h"
-#include "G3D/BinaryInput.h"
-#include "G3D/BinaryOutput.h"
-
-namespace G3D {
-
-PhysicsFrame::PhysicsFrame() {
- translation = Vector3::zero();
- rotation = Quat();
-}
-
-
-PhysicsFrame::PhysicsFrame(
- const CoordinateFrame& coordinateFrame) {
-
- translation = coordinateFrame.translation;
- rotation = Quat(coordinateFrame.rotation);
-}
-
-
-PhysicsFrame PhysicsFrame::operator*(const PhysicsFrame& other) const {
- PhysicsFrame result;
-
- result.rotation = rotation * other.rotation;
- result.translation = translation + rotation.toRotationMatrix() * other.translation;
-
- return result;
-}
-
-
-CoordinateFrame PhysicsFrame::toCoordinateFrame() const {
- CoordinateFrame f;
-
- f.translation = translation;
- f.rotation = rotation.toRotationMatrix();
-
- return f;
-}
-
-
-PhysicsFrame PhysicsFrame::lerp(
- const PhysicsFrame& other,
- float alpha) const {
-
- PhysicsFrame result;
-
- result.translation = translation.lerp(other.translation, alpha);
- result.rotation = rotation.slerp(other.rotation, alpha);
-
- return result;
-}
-
-
-void PhysicsFrame::deserialize(class BinaryInput& b) {
- translation.deserialize(b);
- rotation.deserialize(b);
-}
-
-
-void PhysicsFrame::serialize(class BinaryOutput& b) const {
- translation.serialize(b);
- rotation.serialize(b);
-}
-
-
-}; // namespace
-