diff options
author | Rat <none@none> | 2010-06-07 19:35:24 +0200 |
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committer | Rat <none@none> | 2010-06-07 19:35:24 +0200 |
commit | e4e13c2bb8c691486ac717b206f166f33c8c531a (patch) | |
tree | a0ab601406c1396d41527a49392725c8179a6d8a /dep/src/g3dlite/PhysicsFrame.cpp | |
parent | 32546e22828e793e3881e1055acb72b6a044e331 (diff) |
removed 'dep' folder, no more needed
--HG--
branch : trunk
Diffstat (limited to 'dep/src/g3dlite/PhysicsFrame.cpp')
-rw-r--r-- | dep/src/g3dlite/PhysicsFrame.cpp | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/dep/src/g3dlite/PhysicsFrame.cpp b/dep/src/g3dlite/PhysicsFrame.cpp deleted file mode 100644 index 28ba8f8d477..00000000000 --- a/dep/src/g3dlite/PhysicsFrame.cpp +++ /dev/null @@ -1,77 +0,0 @@ -/** - @file PhysicsFrame.cpp - - @maintainer Morgan McGuire, http://graphics.cs.williams.edu - - @created 2002-07-09 - @edited 2006-01-25 -*/ - -#include "G3D/platform.h" -#include "G3D/PhysicsFrame.h" -#include "G3D/BinaryInput.h" -#include "G3D/BinaryOutput.h" - -namespace G3D { - -PhysicsFrame::PhysicsFrame() { - translation = Vector3::zero(); - rotation = Quat(); -} - - -PhysicsFrame::PhysicsFrame( - const CoordinateFrame& coordinateFrame) { - - translation = coordinateFrame.translation; - rotation = Quat(coordinateFrame.rotation); -} - - -PhysicsFrame PhysicsFrame::operator*(const PhysicsFrame& other) const { - PhysicsFrame result; - - result.rotation = rotation * other.rotation; - result.translation = translation + rotation.toRotationMatrix() * other.translation; - - return result; -} - - -CoordinateFrame PhysicsFrame::toCoordinateFrame() const { - CoordinateFrame f; - - f.translation = translation; - f.rotation = rotation.toRotationMatrix(); - - return f; -} - - -PhysicsFrame PhysicsFrame::lerp( - const PhysicsFrame& other, - float alpha) const { - - PhysicsFrame result; - - result.translation = translation.lerp(other.translation, alpha); - result.rotation = rotation.slerp(other.rotation, alpha); - - return result; -} - - -void PhysicsFrame::deserialize(class BinaryInput& b) { - translation.deserialize(b); - rotation.deserialize(b); -} - - -void PhysicsFrame::serialize(class BinaryOutput& b) const { - translation.serialize(b); - rotation.serialize(b); -} - - -}; // namespace - |