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authorclick <none@none>2010-06-05 00:59:25 +0200
committerclick <none@none>2010-06-05 00:59:25 +0200
commite77716188861d4aa83b227a90e04a66b63baeb1f (patch)
treece72764181a760314ec851f7535052dcf75649db /dep/src/g3dlite/Rect2D.cpp
parent1426c2970f42a2d065198806f750bf5dd28d580b (diff)
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier) + reduced Vmap size to less than one third, and improve precision + indoor/outdoor check which allows automatic unmounting of players + additional area information from WMOAreaTable.dbc, removed existing "hacks" + WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!) - buildfiles for windows are not properly done, and will need to be sorted out NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault ! THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK! --HG-- branch : trunk
Diffstat (limited to 'dep/src/g3dlite/Rect2D.cpp')
-rw-r--r--dep/src/g3dlite/Rect2D.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/dep/src/g3dlite/Rect2D.cpp b/dep/src/g3dlite/Rect2D.cpp
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+++ b/dep/src/g3dlite/Rect2D.cpp
@@ -0,0 +1,41 @@
+/**
+ @file Rect2D.cpp
+
+ @maintainer Morgan McGuire, http://graphics.cs.williams.edu
+
+ @created 2003-11-13
+ @created 2009-11-16
+
+ Copyright 2000-2009, Morgan McGuire.
+ All rights reserved.
+ */
+
+#include "G3D/platform.h"
+#include "G3D/Rect2D.h"
+#include "G3D/Any.h"
+#include "G3D/stringutils.h"
+
+namespace G3D {
+
+/** \param any Must either Rect2D::xywh(#, #, #, #) or Rect2D::xyxy(#, #, #, #)*/
+Rect2D::Rect2D(const Any& any) {
+ any.verifyName("Rect2D");
+ any.verifyType(Any::ARRAY);
+ any.verifySize(4);
+ if (toUpper(any.name()) == "RECT2D::XYWH") {
+ *this = Rect2D::xywh(any[0], any[1], any[2], any[3]);
+ } else {
+ any.verifyName("Rect2D::xyxy");
+ *this = Rect2D::xyxy(any[0], any[1], any[2], any[3]);
+ }
+}
+
+
+/** Converts the Rect2D to an Any. */
+Rect2D::operator Any() const {
+ Any any(Any::ARRAY, "Rect2D::xywh");
+ any.append(x0(), y0(), width(), height());
+ return any;
+}
+
+}