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authorXanadu <none@none>2010-07-20 02:49:28 +0200
committerXanadu <none@none>2010-07-20 02:49:28 +0200
commit79622802f397258ee0f34327ba3ae6977ca3e7ff (patch)
tree1868946c234ab9ee256a6b7766a15713eae94235 /dep/src/g3dlite/ReferenceCount.cpp
parent7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (diff)
parentf906976837502fa5aa81b982b901d1509f5aa0c4 (diff)
Merge. Revision history for source files should be all back now.
--HG-- branch : trunk rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'dep/src/g3dlite/ReferenceCount.cpp')
-rw-r--r--dep/src/g3dlite/ReferenceCount.cpp61
1 files changed, 0 insertions, 61 deletions
diff --git a/dep/src/g3dlite/ReferenceCount.cpp b/dep/src/g3dlite/ReferenceCount.cpp
deleted file mode 100644
index 2e1f117e0d9..00000000000
--- a/dep/src/g3dlite/ReferenceCount.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/**
- @file ReferenceCount.cpp
-
- Reference Counting Garbage Collector for C++
-
- @maintainer Morgan McGuire, http://graphics.cs.williams.edu
- @cite Adapted and extended from Justin Miller's "RGC" class that appeared in BYTE magazine.
- @cite See also http://www.jelovic.com/articles/cpp_without_memory_errors_slides.htm
-
- @created 2001-10-23
- @edited 2009-04-25
-*/
-#include "G3D/platform.h"
-#include "G3D/ReferenceCount.h"
-
-namespace G3D {
-
-ReferenceCountedObject::ReferenceCountedObject() :
- ReferenceCountedObject_refCount(0),
- ReferenceCountedObject_weakPointer(0) {
-
- debugAssertM(isValidHeapPointer(this),
- "Reference counted objects must be allocated on the heap.");
-}
-
-void ReferenceCountedObject::ReferenceCountedObject_zeroWeakPointers() {
- // Tell all of my weak pointers that I'm gone.
-
- _WeakPtrLinkedList* node = ReferenceCountedObject_weakPointer;
-
- while (node != NULL) {
- // Notify the weak pointer that it is going away
- node->weakPtr->objectCollected();
-
- // Free the node and advance
- _WeakPtrLinkedList* tmp = node;
- node = node->next;
- delete tmp;
- }
-}
-
-ReferenceCountedObject::~ReferenceCountedObject() {}
-
-
-ReferenceCountedObject::ReferenceCountedObject(const ReferenceCountedObject& notUsed) :
- ReferenceCountedObject_refCount(0),
- ReferenceCountedObject_weakPointer(0) {
- (void)notUsed;
- debugAssertM(G3D::isValidHeapPointer(this),
- "Reference counted objects must be allocated on the heap.");
-}
-
-ReferenceCountedObject& ReferenceCountedObject::operator=(const ReferenceCountedObject& other) {
- (void)other;
- // Nothing changes when I am assigned; the reference count on
- // both objects is the same (although my super-class probably
- // changes).
- return *this;
-}
-
-} // G3D