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authorXanadu <none@none>2010-07-20 02:49:28 +0200
committerXanadu <none@none>2010-07-20 02:49:28 +0200
commit79622802f397258ee0f34327ba3ae6977ca3e7ff (patch)
tree1868946c234ab9ee256a6b7766a15713eae94235 /dep/src/g3dlite/Vector3int16.cpp
parent7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (diff)
parentf906976837502fa5aa81b982b901d1509f5aa0c4 (diff)
Merge. Revision history for source files should be all back now.
--HG-- branch : trunk rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'dep/src/g3dlite/Vector3int16.cpp')
-rw-r--r--dep/src/g3dlite/Vector3int16.cpp49
1 files changed, 0 insertions, 49 deletions
diff --git a/dep/src/g3dlite/Vector3int16.cpp b/dep/src/g3dlite/Vector3int16.cpp
deleted file mode 100644
index 44069b85d8c..00000000000
--- a/dep/src/g3dlite/Vector3int16.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/**
- @file Vector3int16.cpp
-
- @author Morgan McGuire, http://graphics.cs.williams.edu
-
- @created 2003-04-07
- @edited 2006-01-17
- */
-
-#include "G3D/platform.h"
-#include "G3D/g3dmath.h"
-#include "G3D/Vector3int16.h"
-#include "G3D/Vector3.h"
-#include "G3D/BinaryInput.h"
-#include "G3D/BinaryOutput.h"
-#include "G3D/format.h"
-
-namespace G3D {
-
-Vector3int16::Vector3int16(const class Vector3& v) {
- x = (int16)iFloor(v.x + 0.5);
- y = (int16)iFloor(v.y + 0.5);
- z = (int16)iFloor(v.z + 0.5);
-}
-
-
-Vector3int16::Vector3int16(class BinaryInput& bi) {
- deserialize(bi);
-}
-
-
-void Vector3int16::serialize(class BinaryOutput& bo) const {
- bo.writeInt16(x);
- bo.writeInt16(y);
- bo.writeInt16(z);
-}
-
-
-void Vector3int16::deserialize(class BinaryInput& bi) {
- x = bi.readInt16();
- y = bi.readInt16();
- z = bi.readInt16();
-}
-
-std::string Vector3int16::toString() const {
- return G3D::format("(%d, %d, %d)", x, y, z);
-}
-
-}