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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-06-17 20:20:26 +0000
committerGitHub <noreply@github.com>2020-06-17 22:20:26 +0200
commit995a443da219ec773febd7dd29d18f3cefaa1f3b (patch)
treeb8ad1302e4d48ccc3354a714388313eef605e749 /dep/utf8cpp
parent1e9c84a3ea0c3f255779eada0d804fab15e2e434 (diff)
Handle different slopes in mmaps (#24765)
* Tools/MMAPs: Remove input argument --maxAngle Remove input argument --maxAngle . This should be just hardcoded in MapBuilder::GetMapSpecificConfig() so all settings are easily found in the same place instead of being spread around. * Tools/MMAPs: Add new area type NAV_AREA_GROUND_STEEP Add new area type NAV_AREA_GROUND_STEEP for ground with slope in the range (55, 70] . NAV_AREA_GROUND is used for ground with range [0, 55] . NAV_AREA_GROUND_STEEP takes priority over NAV_AREA_GROUND. * Tools/MMAPs: Fix NAV_GROUND_STEEP flag not being saved in the mmtile * Core/PathFinding: Implement NAV_GROUND_STEEP flag Implement NAV_GROUND_STEEP flag, used only by Creatures that are in combat or evading. * Distinguish between RC_WALKABLE_AREA and NAV_AREA_GROUND. * Allow mobs in combat to walk on steeps up to 80° * Allow mobs in combat to walk on steeps up to 85°. Disable rcFilterLedgeSpans() filter as it removed long steep spans. * Increase cost of steep spans to try making creatures walk around obstacles instead of walking on them * Revert last commit
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