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authorTreeston <treeston.mmoc@gmail.com>2020-02-08 20:22:37 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-21 15:16:26 +0100
commit94a79bac7a06aa0f931e9d651928de7eea0a8b5c (patch)
tree0f28508689237d951d0a44ae05c85ab3a29d8c62 /dep/zlib/crc32.h
parentfe489e2be1312bc559d0c38691c9741ad69cfec8 (diff)
Core/Misc: Some refactoring, #23603 prep: (#23676)
- Split SpawnMetadata off from SpawnData - No longer allocate Creature/Gameobject objects in ObjectGridLoader just to check their typeid and delete them afterwards Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> (cherry picked from commit 9304e496cbf6ab6c028671fb8526c732ae5d799f)
Diffstat (limited to 'dep/zlib/crc32.h')
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