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author | thenecromancer <none@none> | 2010-01-23 15:05:33 +0100 |
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committer | thenecromancer <none@none> | 2010-01-23 15:05:33 +0100 |
commit | 39ba392c7538db1bd18e617185c28420780e237c (patch) | |
tree | a620cd4b809816f697697af9478d6e538eb7cc5d /doc/HowToScript.txt | |
parent | 76102c1cdd0fc8bb473f9b3fd3965cea5a3794f6 (diff) | |
parent | d9cb0702158fd045285f2c0a904cb31a45a3864a (diff) |
Merge
--HG--
branch : trunk
Diffstat (limited to 'doc/HowToScript.txt')
-rw-r--r-- | doc/HowToScript.txt | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/doc/HowToScript.txt b/doc/HowToScript.txt new file mode 100644 index 00000000000..73968a08b19 --- /dev/null +++ b/doc/HowToScript.txt @@ -0,0 +1,27 @@ + +** HOW TO SCRIPT IN C++ ** + +1 - create a file myscript.cpp in scripts folder. +2 - copy the content of script_default.cpp, it as the structure on how the scripting fuctions are organized. + dont forget to change the name of fuctions, like GossipHello_default to GossipHello_myscript. + +3 - in fuction AddSC_default change to AddSC_myscript. +4 - newscript->Name="default"; change the string to "myscript" this name is the one to be called from the db +5 - dont forget to change the name in here to newscript->pGossipHello = &GossipHello_default; this is where the scripted fuctions are stored. +6 - and last thing is in ScriptMgr.cpp + +add your AddSC_myscript in here + +// -- Scripts to be added -- +extern void AddSC_default(); +// ------------------- + +and here + +// -- Inicialize the Scripts to be Added -- + AddSC_default(); +// ---------------------------------------- + +now start using the player fuctions to script ;) + +hope it helps, any question use our forum.
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