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authormegamage <none@none>2009-05-21 10:15:09 -0500
committermegamage <none@none>2009-05-21 10:15:09 -0500
commitb7053ecc0d565ba2f91d56f34a616d1992a91562 (patch)
treeb9bf4053bb2258cfd68b60f3ae520fb2616cf287 /doc
parent0a5c465cdc0d537f9965e6acf3416cc61212c488 (diff)
[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call for help in some script cases. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'doc')
-rw-r--r--doc/EventAI.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/EventAI.txt b/doc/EventAI.txt
index 7a2087decc7..a22b94eea01 100644
--- a/doc/EventAI.txt
+++ b/doc/EventAI.txt
@@ -128,6 +128,7 @@ Params are always read from Param1, then Param2, then Param3.
36 ACTION_T_UPDATE_TEMPLATE TemplateId, Team Changes the creature to a new creature template of (param1) with team = Alliance if (param2) = false or Horde if (param2) = true
37 ACTION_T_DIE No Params Kills the creature
38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances.
+39 ACTION_T_CALL_FOR_HELP Radius Call any friendly creatures (if its not in combat/etc) in radius attack creature target.
* = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2)