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author | azazel <none@none> | 2010-08-12 22:33:45 +0600 |
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committer | azazel <none@none> | 2010-08-12 22:33:45 +0600 |
commit | ed08bedc6e51bd7ee1bf99170d4b0b63fef7e45d (patch) | |
tree | aead20f6a299023b3b1e7cf81c35d4d5bd5206e1 /docs/HowToScript.txt | |
parent | f9997b7eb34004c9d60662c3d87b52b5efd149ce (diff) |
* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of type void *. Value of this parameter depends on chat type.
* Modify chat and emote hook in PlayerScript to take Player parameter insted on WorldSession (this is player script, isn't it?)
* Move calls of OnChat hooks after validation of parameters and before actual call to chat methods. It's more logical because otherwise it will be necessary to repeat validation inside hooks.
* Make use of new PlayeScript hooks. Move chat logging logic into separate script.
* Add one path to scripts CMakeLists to make ChatLogScript happy.
--HG--
branch : trunk
Diffstat (limited to 'docs/HowToScript.txt')
0 files changed, 0 insertions, 0 deletions