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authorazazel <none@none>2010-08-12 22:33:45 +0600
committerazazel <none@none>2010-08-12 22:33:45 +0600
commited08bedc6e51bd7ee1bf99170d4b0b63fef7e45d (patch)
treeaead20f6a299023b3b1e7cf81c35d4d5bd5206e1 /docs/HowToScript.txt
parentf9997b7eb34004c9d60662c3d87b52b5efd149ce (diff)
* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of type void *. Value of this parameter depends on chat type.
* Modify chat and emote hook in PlayerScript to take Player parameter insted on WorldSession (this is player script, isn't it?) * Move calls of OnChat hooks after validation of parameters and before actual call to chat methods. It's more logical because otherwise it will be necessary to repeat validation inside hooks. * Make use of new PlayeScript hooks. Move chat logging logic into separate script. * Add one path to scripts CMakeLists to make ChatLogScript happy. --HG-- branch : trunk
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