diff options
author | Xanadu <none@none> | 2010-07-20 02:49:28 +0200 |
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committer | Xanadu <none@none> | 2010-07-20 02:49:28 +0200 |
commit | 79622802f397258ee0f34327ba3ae6977ca3e7ff (patch) | |
tree | 1868946c234ab9ee256a6b7766a15713eae94235 /externals/ace/Dynamic.h | |
parent | 7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (diff) | |
parent | f906976837502fa5aa81b982b901d1509f5aa0c4 (diff) |
Merge. Revision history for source files should be all back now.
--HG--
branch : trunk
rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'externals/ace/Dynamic.h')
-rw-r--r-- | externals/ace/Dynamic.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/externals/ace/Dynamic.h b/externals/ace/Dynamic.h new file mode 100644 index 00000000000..70dfcd8d90a --- /dev/null +++ b/externals/ace/Dynamic.h @@ -0,0 +1,75 @@ +// -*- C++ -*- + +//========================================================================== +/** + * @file Dynamic.h + * + * $Id: Dynamic.h 80826 2008-03-04 14:51:23Z wotte $ + * + * @author Doug Schmidt + * @author Irfan Pyarali. + */ +//========================================================================== + +#ifndef ACE_DYNAMIC_H +#define ACE_DYNAMIC_H +#include /**/ "ace/pre.h" + +#include /**/ "ace/ACE_export.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +# pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +/** + * @class ACE_Dynamic + * + * @brief Checks to see if an object was dynamically allocated. + * + * This class holds the pointer in a thread-safe manner between + * the call to operator new and the call to the constructor. + */ +class ACE_Export ACE_Dynamic +{ +public: + // = Initialization and termination method. + /// Constructor. + ACE_Dynamic (void); + + /// Destructor. + ~ACE_Dynamic (void); + + /** + * Sets a flag that indicates that the object was dynamically + * created. This method is usually called in operator new and then + * checked and reset in the constructor. + */ + void set (void); + + /// @c true if we were allocated dynamically, else @c false. + bool is_dynamic (void); + + /// Resets state flag. + void reset (void); + + static ACE_Dynamic *instance (void); + +private: + /** + * Flag that indicates that the object was dynamically created. This + * method is usually called in operator new and then checked and + * reset in the constructor. + */ + bool is_dynamic_; +}; + +ACE_END_VERSIONED_NAMESPACE_DECL + +#if defined (__ACE_INLINE__) +#include "ace/Dynamic.inl" +#endif /* __ACE_INLINE__ */ + +#include /**/ "ace/post.h" +#endif /* ACE_DYNAMIC_H */ |