diff options
author | Xanadu <none@none> | 2010-07-20 02:49:28 +0200 |
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committer | Xanadu <none@none> | 2010-07-20 02:49:28 +0200 |
commit | 79622802f397258ee0f34327ba3ae6977ca3e7ff (patch) | |
tree | 1868946c234ab9ee256a6b7766a15713eae94235 /externals/ace/MEM_Stream.cpp | |
parent | 7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (diff) | |
parent | f906976837502fa5aa81b982b901d1509f5aa0c4 (diff) |
Merge. Revision history for source files should be all back now.
--HG--
branch : trunk
rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'externals/ace/MEM_Stream.cpp')
-rw-r--r-- | externals/ace/MEM_Stream.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/externals/ace/MEM_Stream.cpp b/externals/ace/MEM_Stream.cpp new file mode 100644 index 00000000000..afcbd4f98d0 --- /dev/null +++ b/externals/ace/MEM_Stream.cpp @@ -0,0 +1,47 @@ +// $Id: MEM_Stream.cpp 80826 2008-03-04 14:51:23Z wotte $ + +#include "ace/MEM_Stream.h" + +#if (ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1) + +#if !defined (__ACE_INLINE__) +#include "ace/MEM_Stream.inl" +#endif /* __ACE_INLINE__ */ + +ACE_RCSID(ace, MEM_Stream, "$Id: MEM_Stream.cpp 80826 2008-03-04 14:51:23Z wotte $") + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +ACE_ALLOC_HOOK_DEFINE(ACE_MEM_Stream) + +void +ACE_MEM_Stream::dump (void) const +{ +#if defined (ACE_HAS_DUMP) + ACE_TRACE ("ACE_MEM_Stream::dump"); +#endif /* ACE_HAS_DUMP */ +} + +int +ACE_MEM_Stream::close (void) +{ + this->send ((char *)0, 0); + + this->fini (); + +#if defined (ACE_WIN32) + // We need the following call to make things work correctly on + // Win32, which requires use to do a <close_writer> before doing the + // close in order to avoid losing data. Note that we don't need to + // do this on UNIX since it doesn't have this "feature". Moreover, + // this will cause subtle problems on UNIX due to the way that + // fork() works. + this->close_writer (); +#endif /* ACE_WIN32 */ + // Close down the socket. + return ACE_SOCK::close (); +} + +ACE_END_VERSIONED_NAMESPACE_DECL + +#endif /* ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1 */ |