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authorXanadu <none@none>2010-07-20 02:49:28 +0200
committerXanadu <none@none>2010-07-20 02:49:28 +0200
commit79622802f397258ee0f34327ba3ae6977ca3e7ff (patch)
tree1868946c234ab9ee256a6b7766a15713eae94235 /externals/g3dlite/G3D/debug.h
parent7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (diff)
parentf906976837502fa5aa81b982b901d1509f5aa0c4 (diff)
Merge. Revision history for source files should be all back now.
--HG-- branch : trunk rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'externals/g3dlite/G3D/debug.h')
-rw-r--r--externals/g3dlite/G3D/debug.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/externals/g3dlite/G3D/debug.h b/externals/g3dlite/G3D/debug.h
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index 00000000000..a7697fe9c01
--- /dev/null
+++ b/externals/g3dlite/G3D/debug.h
@@ -0,0 +1,66 @@
+/**
+ @file debug.h
+
+ @maintainer Morgan McGuire, http://graphics.cs.williams.edu
+
+ @created 2001-08-26
+ @edited 2006-02-16
+
+ Copyright 2000-2006, Morgan McGuire.
+ All rights reserved.
+*/
+
+#ifndef G3D_DEBUG_H
+#define G3D_DEBUG_H
+
+#include "G3D/platform.h"
+#ifdef _MSC_VER
+ #include <crtdbg.h>
+#endif
+
+#include "G3D/debugPrintf.h"
+#include "G3D/debugAssert.h"
+
+namespace G3D {
+
+#ifdef _MSC_VER
+ // Turn off 64-bit warnings
+# pragma warning(push)
+# pragma warning( disable : 4312)
+# pragma warning( disable : 4267)
+# pragma warning( disable : 4311)
+#endif
+
+
+/**
+ Useful for debugging purposes.
+ */
+inline bool isValidHeapPointer(const void* x) {
+ #ifdef _MSC_VER
+ return
+ (x != (void*)0xcccccccc) && (x != (void*)0xdeadbeef) && (x != (void*)0xfeeefeee);
+ #else
+ return x != NULL;
+ #endif
+}
+
+/**
+ Returns true if the pointer is likely to be
+ a valid pointer (instead of an arbitrary number).
+ Useful for debugging purposes.
+ */
+inline bool isValidPointer(const void* x) {
+ #ifdef _MSC_VER
+ return x != ((void*)0xcccccccc) && (x != (void*)0xdeadbeef) && (x != (void*)0xfeeefeee);
+ #else
+ return x != NULL;
+ #endif
+}
+
+#ifdef _MSC_VER
+# pragma warning(pop)
+#endif
+
+}
+
+#endif