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authorclick <none@none>2010-06-08 08:04:26 +0200
committerclick <none@none>2010-06-08 08:04:26 +0200
commitf867f6d7a8f728e163ba785f2da45ec97fa8ba53 (patch)
treef4f099c515cbf27dac85b9ad6972fdc8f1e12fef /externals/g3dlite/Vector2.cpp
parentc08a7d6348a06d3b84d9a2c620a903d832199dd9 (diff)
Get g3dlib, zlib and jemalloc to build again
--HG-- branch : trunk rename : opt/cleanup/tab2spaces.sh => contrib/cleanup/tab2spaces.sh rename : opt/cleanup/whitespace.sh => contrib/cleanup/whitespace.sh rename : opt/conf_merge/README => contrib/conf_merge/README rename : opt/conf_merge/index.php => contrib/conf_merge/index.php rename : opt/conf_merge/merge.php => contrib/conf_merge/merge.php rename : doc/AuctionHouseBot.txt => docs/AuctionHouseBot.txt rename : doc/DocStructure.dox => docs/DocStructure.dox rename : doc/Doxyfile.in => docs/Doxyfile.in rename : doc/EventAI.txt => docs/EventAI.txt rename : doc/HowToScript.txt => docs/HowToScript.txt rename : doc/TextTables.txt => docs/TextTables.txt rename : doc/UnixInstall.txt => docs/UnixInstall.txt rename : externals/jemalloc/include/internal/arena.h => externals/jemalloc/jemalloc/internal/arena.h rename : externals/jemalloc/include/internal/base.h => externals/jemalloc/jemalloc/internal/base.h rename : externals/jemalloc/include/internal/chunk.h => externals/jemalloc/jemalloc/internal/chunk.h rename : externals/jemalloc/include/internal/chunk_dss.h => externals/jemalloc/jemalloc/internal/chunk_dss.h rename : externals/jemalloc/include/internal/chunk_mmap.h => externals/jemalloc/jemalloc/internal/chunk_mmap.h rename : externals/jemalloc/include/internal/chunk_swap.h => externals/jemalloc/jemalloc/internal/chunk_swap.h rename : externals/jemalloc/include/internal/ckh.h => externals/jemalloc/jemalloc/internal/ckh.h rename : externals/jemalloc/include/internal/ctl.h => externals/jemalloc/jemalloc/internal/ctl.h rename : externals/jemalloc/include/internal/extent.h => externals/jemalloc/jemalloc/internal/extent.h rename : externals/jemalloc/include/internal/hash.h => externals/jemalloc/jemalloc/internal/hash.h rename : externals/jemalloc/include/internal/huge.h => externals/jemalloc/jemalloc/internal/huge.h rename : externals/jemalloc/include/internal/jemalloc_internal.h => externals/jemalloc/jemalloc/internal/jemalloc_internal.h rename : externals/jemalloc/include/internal/jemalloc_internal.h.in => externals/jemalloc/jemalloc/internal/jemalloc_internal.h.in rename : externals/jemalloc/include/internal/mb.h => externals/jemalloc/jemalloc/internal/mb.h rename : externals/jemalloc/include/internal/mutex.h => externals/jemalloc/jemalloc/internal/mutex.h rename : externals/jemalloc/include/internal/prof.h => externals/jemalloc/jemalloc/internal/prof.h rename : externals/jemalloc/include/internal/ql.h => externals/jemalloc/jemalloc/internal/ql.h rename : externals/jemalloc/include/internal/qr.h => externals/jemalloc/jemalloc/internal/qr.h rename : externals/jemalloc/include/internal/rb.h => externals/jemalloc/jemalloc/internal/rb.h rename : externals/jemalloc/include/internal/stats.h => externals/jemalloc/jemalloc/internal/stats.h rename : externals/jemalloc/include/internal/tcache.h => externals/jemalloc/jemalloc/internal/tcache.h rename : externals/jemalloc/include/internal/totally_not_p_r_n.h => externals/jemalloc/jemalloc/internal/totally_not_p_r_n.h rename : externals/jemalloc/include/jemalloc.h => externals/jemalloc/jemalloc/jemalloc.h rename : externals/jemalloc/include/jemalloc.h.in => externals/jemalloc/jemalloc/jemalloc.h.in rename : externals/jemalloc/include/jemalloc_defs.h => externals/jemalloc/jemalloc/jemalloc_defs.h rename : externals/jemalloc/include/jemalloc_defs.h.in => externals/jemalloc/jemalloc/jemalloc_defs.h.in
Diffstat (limited to 'externals/g3dlite/Vector2.cpp')
-rw-r--r--externals/g3dlite/Vector2.cpp224
1 files changed, 224 insertions, 0 deletions
diff --git a/externals/g3dlite/Vector2.cpp b/externals/g3dlite/Vector2.cpp
new file mode 100644
index 00000000000..ec0737c3755
--- /dev/null
+++ b/externals/g3dlite/Vector2.cpp
@@ -0,0 +1,224 @@
+/**
+ @file Vector2.cpp
+
+ 2D vector class, used for texture coordinates primarily.
+
+ @maintainer Morgan McGuire, http://graphics.cs.williams.edu
+
+ @cite Portions based on Dave Eberly'x Magic Software Library
+ at http://www.magic-software.com
+
+ @created 2001-06-02
+ @edited 2009-11-16
+ */
+
+#include "G3D/platform.h"
+#include <stdlib.h>
+#include "G3D/Vector2.h"
+#include "G3D/g3dmath.h"
+#include "G3D/format.h"
+#include "G3D/BinaryInput.h"
+#include "G3D/BinaryOutput.h"
+#include "G3D/TextInput.h"
+#include "G3D/TextOutput.h"
+#include "G3D/Any.h"
+
+namespace G3D {
+
+
+Vector2::Vector2(const Any& any) {
+ any.verifyName("Vector2");
+ any.verifyType(Any::TABLE, Any::ARRAY);
+ any.verifySize(2);
+
+ if (any.type() == Any::ARRAY) {
+ x = any[0];
+ y = any[1];
+ } else {
+ // Table
+ x = any["x"];
+ y = any["y"];
+ }
+}
+
+
+Vector2::operator Any() const {
+ Any any(Any::ARRAY, "Vector2");
+ any.append(x, y);
+ return any;
+}
+
+
+const Vector2& Vector2::one() {
+ static const Vector2 v(1, 1); return v;
+}
+
+
+const Vector2& Vector2::zero() {
+ static Vector2 v(0, 0);
+ return v;
+}
+
+const Vector2& Vector2::unitX() {
+ static Vector2 v(1, 0);
+ return v;
+}
+
+const Vector2& Vector2::unitY() {
+ static Vector2 v(0, 1);
+ return v;
+}
+
+const Vector2& Vector2::inf() {
+ static Vector2 v((float)G3D::finf(), (float)G3D::finf());
+ return v;
+}
+
+
+const Vector2& Vector2::nan() {
+ static Vector2 v((float)G3D::fnan(), (float)G3D::fnan());
+ return v;
+}
+
+
+const Vector2& Vector2::minFinite() {
+ static Vector2 v(-FLT_MAX, -FLT_MAX);
+ return v;
+}
+
+
+const Vector2& Vector2::maxFinite() {
+ static Vector2 v(FLT_MAX, FLT_MAX);
+ return v;
+}
+
+
+size_t Vector2::hashCode() const {
+ unsigned int xhash = (*(int*)(void*)(&x));
+ unsigned int yhash = (*(int*)(void*)(&y));
+
+ return xhash + (yhash * 37);
+}
+
+
+Vector2::Vector2(BinaryInput& b) {
+ deserialize(b);
+}
+
+
+void Vector2::deserialize(BinaryInput& b) {
+ x = b.readFloat32();
+ y = b.readFloat32();
+}
+
+
+void Vector2::serialize(BinaryOutput& b) const {
+ b.writeFloat32(x);
+ b.writeFloat32(y);
+}
+
+
+void Vector2::deserialize(TextInput& t) {
+ t.readSymbol("(");
+ x = (float)t.readNumber();
+ t.readSymbol(",");
+ y = (float)t.readNumber();
+ t.readSymbol(")");
+}
+
+
+void Vector2::serialize(TextOutput& t) const {
+ t.writeSymbol("(");
+ t.writeNumber(x);
+ t.writeSymbol(",");
+ t.writeNumber(y);
+ t.writeSymbol(")");
+}
+
+//----------------------------------------------------------------------------
+
+Vector2 Vector2::random(G3D::Random& r) {
+ Vector2 result;
+
+ do {
+ result = Vector2(r.uniform(-1, 1), r.uniform(-1, 1));
+
+ } while (result.squaredLength() >= 1.0f);
+
+ result.unitize();
+
+ return result;
+}
+
+
+Vector2 Vector2::operator/ (float k) const {
+ return *this * (1.0f / k);
+}
+
+Vector2& Vector2::operator/= (float k) {
+ this->x /= k;
+ this->y /= k;
+ return *this;
+}
+
+//----------------------------------------------------------------------------
+float Vector2::unitize (float fTolerance) {
+ float fLength = length();
+
+ if (fLength > fTolerance) {
+ float fInvLength = 1.0f / fLength;
+ x *= fInvLength;
+ y *= fInvLength;
+ } else {
+ fLength = 0.0;
+ }
+
+ return fLength;
+}
+
+//----------------------------------------------------------------------------
+
+std::string Vector2::toString() const {
+ return G3D::format("(%g, %g)", x, y);
+}
+
+// 2-char swizzles
+
+Vector2 Vector2::xx() const { return Vector2 (x, x); }
+Vector2 Vector2::yx() const { return Vector2 (y, x); }
+Vector2 Vector2::xy() const { return Vector2 (x, y); }
+Vector2 Vector2::yy() const { return Vector2 (y, y); }
+
+// 3-char swizzles
+
+Vector3 Vector2::xxx() const { return Vector3 (x, x, x); }
+Vector3 Vector2::yxx() const { return Vector3 (y, x, x); }
+Vector3 Vector2::xyx() const { return Vector3 (x, y, x); }
+Vector3 Vector2::yyx() const { return Vector3 (y, y, x); }
+Vector3 Vector2::xxy() const { return Vector3 (x, x, y); }
+Vector3 Vector2::yxy() const { return Vector3 (y, x, y); }
+Vector3 Vector2::xyy() const { return Vector3 (x, y, y); }
+Vector3 Vector2::yyy() const { return Vector3 (y, y, y); }
+
+// 4-char swizzles
+
+Vector4 Vector2::xxxx() const { return Vector4 (x, x, x, x); }
+Vector4 Vector2::yxxx() const { return Vector4 (y, x, x, x); }
+Vector4 Vector2::xyxx() const { return Vector4 (x, y, x, x); }
+Vector4 Vector2::yyxx() const { return Vector4 (y, y, x, x); }
+Vector4 Vector2::xxyx() const { return Vector4 (x, x, y, x); }
+Vector4 Vector2::yxyx() const { return Vector4 (y, x, y, x); }
+Vector4 Vector2::xyyx() const { return Vector4 (x, y, y, x); }
+Vector4 Vector2::yyyx() const { return Vector4 (y, y, y, x); }
+Vector4 Vector2::xxxy() const { return Vector4 (x, x, x, y); }
+Vector4 Vector2::yxxy() const { return Vector4 (y, x, x, y); }
+Vector4 Vector2::xyxy() const { return Vector4 (x, y, x, y); }
+Vector4 Vector2::yyxy() const { return Vector4 (y, y, x, y); }
+Vector4 Vector2::xxyy() const { return Vector4 (x, x, y, y); }
+Vector4 Vector2::yxyy() const { return Vector4 (y, x, y, y); }
+Vector4 Vector2::xyyy() const { return Vector4 (x, y, y, y); }
+Vector4 Vector2::yyyy() const { return Vector4 (y, y, y, y); }
+
+
+
+} // namespace