aboutsummaryrefslogtreecommitdiff
path: root/sql/base/characters_database.sql
diff options
context:
space:
mode:
authorAzazel <azazel.kon@gmail.com>2011-04-13 17:02:06 +0600
committerAzazel <azazel.kon@gmail.com>2011-04-13 17:02:06 +0600
commit3993b73925c8ef34410057ed68c9aedd2188615c (patch)
tree767efe8e53393ce84b2cedbfbec177ad684e48a7 /sql/base/characters_database.sql
parent1551b8a01186874df8076e500e3d5ee8f5cf127b (diff)
Core/CharDB cleanup: change creature_respawn and gameobject_respawn column names to lowerCamel, rename `instance` column to `instanceId` and move all queries to these tables to prepared statements.
Fix import error in character_database.sql.
Diffstat (limited to 'sql/base/characters_database.sql')
-rw-r--r--sql/base/characters_database.sql18
1 files changed, 9 insertions, 9 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql
index 1573f65efdd..3ac49e0b8b3 100644
--- a/sql/base/characters_database.sql
+++ b/sql/base/characters_database.sql
@@ -1213,7 +1213,7 @@ CREATE TABLE `corpse` (
`corpseType` tinyint(3) unsigned NOT NULL DEFAULT '0',
`instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
PRIMARY KEY (`guid`),
- KEY `idx_type` (`corpse_type`),
+ KEY `idx_type` (`corpseType`),
KEY `instance` (`instanceId`),
KEY `Idx_player` (`player`),
KEY `Idx_time` (`time`)
@@ -1238,10 +1238,10 @@ DROP TABLE IF EXISTS `creature_respawn`;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `creature_respawn` (
`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
- `respawntime` int(10) unsigned NOT NULL DEFAULT '0',
- `instance` int(10) unsigned NOT NULL DEFAULT '0',
- PRIMARY KEY (`guid`,`instance`),
- KEY `instance` (`instance`)
+ `respawnTime` int(10) unsigned NOT NULL DEFAULT '0',
+ `instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
+ PRIMARY KEY (`guid`,`instanceId`),
+ KEY `instance` (`instanceId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Grid Loading System';
/*!40101 SET character_set_client = @saved_cs_client */;
@@ -1311,10 +1311,10 @@ DROP TABLE IF EXISTS `gameobject_respawn`;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `gameobject_respawn` (
`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
- `respawntime` int(10) unsigned NOT NULL DEFAULT '0',
- `instance` int(10) unsigned NOT NULL DEFAULT '0',
- PRIMARY KEY (`guid`,`instance`),
- KEY `instance` (`instance`)
+ `respawnTime` int(10) unsigned NOT NULL DEFAULT '0',
+ `instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
+ PRIMARY KEY (`guid`,`instanceId`),
+ KEY `instance` (`instanceId`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Grid Loading System';
/*!40101 SET character_set_client = @saved_cs_client */;