diff options
| author | Azazel <azazel.kon@gmail.com> | 2011-04-13 17:02:06 +0600 |
|---|---|---|
| committer | Azazel <azazel.kon@gmail.com> | 2011-04-13 17:02:06 +0600 |
| commit | 3993b73925c8ef34410057ed68c9aedd2188615c (patch) | |
| tree | 767efe8e53393ce84b2cedbfbec177ad684e48a7 /sql/base/characters_database.sql | |
| parent | 1551b8a01186874df8076e500e3d5ee8f5cf127b (diff) | |
Core/CharDB cleanup: change creature_respawn and gameobject_respawn column names to lowerCamel, rename `instance` column to `instanceId` and move all queries to these tables to prepared statements.
Fix import error in character_database.sql.
Diffstat (limited to 'sql/base/characters_database.sql')
| -rw-r--r-- | sql/base/characters_database.sql | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql index 1573f65efdd..3ac49e0b8b3 100644 --- a/sql/base/characters_database.sql +++ b/sql/base/characters_database.sql @@ -1213,7 +1213,7 @@ CREATE TABLE `corpse` ( `corpseType` tinyint(3) unsigned NOT NULL DEFAULT '0', `instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier', PRIMARY KEY (`guid`), - KEY `idx_type` (`corpse_type`), + KEY `idx_type` (`corpseType`), KEY `instance` (`instanceId`), KEY `Idx_player` (`player`), KEY `Idx_time` (`time`) @@ -1238,10 +1238,10 @@ DROP TABLE IF EXISTS `creature_respawn`; /*!40101 SET character_set_client = utf8 */; CREATE TABLE `creature_respawn` ( `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier', - `respawntime` int(10) unsigned NOT NULL DEFAULT '0', - `instance` int(10) unsigned NOT NULL DEFAULT '0', - PRIMARY KEY (`guid`,`instance`), - KEY `instance` (`instance`) + `respawnTime` int(10) unsigned NOT NULL DEFAULT '0', + `instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier', + PRIMARY KEY (`guid`,`instanceId`), + KEY `instance` (`instanceId`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Grid Loading System'; /*!40101 SET character_set_client = @saved_cs_client */; @@ -1311,10 +1311,10 @@ DROP TABLE IF EXISTS `gameobject_respawn`; /*!40101 SET character_set_client = utf8 */; CREATE TABLE `gameobject_respawn` ( `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier', - `respawntime` int(10) unsigned NOT NULL DEFAULT '0', - `instance` int(10) unsigned NOT NULL DEFAULT '0', - PRIMARY KEY (`guid`,`instance`), - KEY `instance` (`instance`) + `respawnTime` int(10) unsigned NOT NULL DEFAULT '0', + `instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier', + PRIMARY KEY (`guid`,`instanceId`), + KEY `instance` (`instanceId`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Grid Loading System'; /*!40101 SET character_set_client = @saved_cs_client */; |
