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authorShauren <none@none>2010-07-29 18:11:41 +0200
committerShauren <none@none>2010-07-29 18:11:41 +0200
commitade1bbdd62f980e7c1284f4f39dbd7f1fbf98860 (patch)
tree791c58dc29d7c226e6bc1837f22b6a6fb1d6b136 /sql/base/characters_database.sql
parentdfe5ae36d33f2cceb6868d4a1d543804f94925b2 (diff)
Remade access_requirement table, now each difficulty mode for each instance has its own entry (for future Dungeon Finder development)
Added completed achievement as new requirement type Removed obsolete access_id from areatrigger_teleport table Implemented automatic downscaling of raid difficulty when requested mode does not exist Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4) --HG-- branch : trunk
Diffstat (limited to 'sql/base/characters_database.sql')
-rw-r--r--sql/base/characters_database.sql2
1 files changed, 1 insertions, 1 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql
index 16ed16de332..7bd03bffb07 100644
--- a/sql/base/characters_database.sql
+++ b/sql/base/characters_database.sql
@@ -342,7 +342,7 @@ CREATE TABLE `characters` (
`position_z` float NOT NULL default '0',
`map` int(11) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
`instance_id` int(11) unsigned NOT NULL default '0',
- `dungeon_difficulty` tinyint(1) unsigned NOT NULL default '0',
+ `instance_mode_mask` tinyint(2) unsigned NOT NULL default '0',
`orientation` float NOT NULL default '0',
`taximask` longtext,
`online` tinyint(3) unsigned NOT NULL default '0',