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authorShauren <shauren.trinity@gmail.com>2013-03-04 14:15:52 +0100
committerShauren <shauren.trinity@gmail.com>2013-03-04 14:15:52 +0100
commitf37e0ee838fbebee80303b2ee915a6696c124bec (patch)
tree988726ac1d03819c69379ebd8012de92300f8781 /sql/base/characters_database.sql
parente7d333f708942c50c85a4b8f7a4102147a5e895f (diff)
Core/Players: Implemented converting quests on faction change (keeping old faction quests in disabled state - not loaded during login) and restoring them if changing back to original faction
Closes #890 Closes #9248
Diffstat (limited to 'sql/base/characters_database.sql')
-rw-r--r--sql/base/characters_database.sql1
1 files changed, 1 insertions, 0 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql
index 423883a77f4..c5a011871ca 100644
--- a/sql/base/characters_database.sql
+++ b/sql/base/characters_database.sql
@@ -938,6 +938,7 @@ DROP TABLE IF EXISTS `character_queststatus_rewarded`;
CREATE TABLE `character_queststatus_rewarded` (
`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
+ `active` tinyint(10) unsigned NOT NULL DEFAULT '1',
PRIMARY KEY (`guid`,`quest`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Player System';
/*!40101 SET character_set_client = @saved_cs_client */;