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authorParadox <iamparadox@netscape.net>2010-11-09 10:15:35 -0500
committerParadox <iamparadox@netscape.net>2010-11-09 10:15:35 -0500
commitde1798e4acb61d4c864da1888baef7d0a0871fee (patch)
tree659bf2e343129f6624b80dae3ac1ecb0c016bff2 /sql/base/world_database.sql
parent2da116a4174595b1041501302c34380997c182ed (diff)
Core/Scripts Part 1 of moving all commands to commandscripts
closes issue 4669 (first 5 patches rolled into 1) Patch by Paradox --HG-- branch : trunk
Diffstat (limited to 'sql/base/world_database.sql')
-rw-r--r--sql/base/world_database.sql56
1 files changed, 28 insertions, 28 deletions
diff --git a/sql/base/world_database.sql b/sql/base/world_database.sql
index 716b4cfe12e..e3130f62c6d 100644
--- a/sql/base/world_database.sql
+++ b/sql/base/world_database.sql
@@ -446,15 +446,15 @@ INSERT INTO `command` VALUES
('kick',2,'Syntax: .kick [$charactername] [$reason]\r\n\r\nKick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is \"No Reason\".'),
('learn',3,'Syntax: .learn #spell [all]\r\n\r\nSelected character learn a spell of id #spell. If ''all'' provided then all ranks learned.'),
('learn all',3,'Syntax: .learn all\r\n\r\nLearn all big set different spell maybe useful for Administaror.'),
-('learn all_crafts',2,'Syntax: .learn crafts\r\n\r\nLearn all professions and recipes.'),
-('learn all_default',1,'Syntax: .learn all_default [$playername]\r\n\r\nLearn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.'),
-('learn all_gm',2,'Syntax: .learn all_gm\r\n\r\nLearn all default spells for Game Masters.'),
-('learn all_lang',1,'Syntax: .learn all_lang\r\n\r\nLearn all languages'),
-('learn all_myclass',3,'Syntax: .learn all_myclass\r\n\r\nLearn all spells and talents available for his class.'),
-('learn all_mypettalents',3,'Syntax: .learn all_mypettalents\r\n\r\nLearn all talents for your pet available for his creature type (only for hunter pets).'),
-('learn all_myspells',3,'Syntax: .learn all_myspells\r\n\r\nLearn all spells (except talents and spells with first rank learned as talent) available for his class.'),
-('learn all_mytalents',3,'Syntax: .learn all_mytalents\r\n\r\nLearn all talents (and spells with first rank learned as talent) available for his class.'),
-('learn all_recipes',2,'Syntax: .learn all_recipes [$profession]\r\rLearns all recipes of specified profession and sets skill level to max.\rExample: .learn all_recipes enchanting'),
+('learn all crafts',2,'Syntax: .learn crafts\r\n\r\nLearn all professions and recipes.'),
+('learn all default',1,'Syntax: .learn all default [$playername]\r\n\r\nLearn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.'),
+('learn all gm',2,'Syntax: .learn all gm\r\n\r\nLearn all default spells for Game Masters.'),
+('learn all lang',1,'Syntax: .learn all lang\r\n\r\nLearn all languages'),
+('learn all my class',3,'Syntax: .learn all my class\r\n\r\nLearn all spells and talents available for his class.'),
+('learn all my pettalents',3,'Syntax: .learn all my pettalents\r\n\r\nLearn all talents for your pet available for his creature type (only for hunter pets).'),
+('learn all my spells',3,'Syntax: .learn all my spells\r\n\r\nLearn all spells (except talents and spells with first rank learned as talent) available for his class.'),
+('learn all my talents',3,'Syntax: .learn all my talents\r\n\r\nLearn all talents (and spells with first rank learned as talent) available for his class.'),
+('learn all recipes',2,'Syntax: .learn all recipes [$profession]\r\rLearns all recipes of specified profession and sets skill level to max.\rExample: .learn all recipes enchanting'),
('levelup',3,'Syntax: .levelup [$playername] [#numberoflevels]\r\n\r\nIncrease/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.'),
('linkgrave',3,'Syntax: .linkgrave #graveyard_id [alliance|horde]\r\n\r\nLink current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).'),
('list',3,'Syntax: .list $subcommand\nType .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands'),
@@ -515,31 +515,31 @@ INSERT INTO `command` VALUES
('notify',1,'Syntax: .notify $MessageToBroadcast\r\n\r\nSend a global message to all players online in screen.'),
('npc',1,'Syntax: .npc $subcommand\nType .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands'),
('npc add',2,'Syntax: .npc add #creatureid\r\n\r\nSpawn a creature by the given template id of #creatureid.'),
-('npc addformation',1,'Syntax: .npc addformation $leader\nAdd selected creature to a leader''s formation.'),
-('npc additem',2,'Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r\r\n\r\nAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.'),
-('npc addmove',2,'Syntax: .npc addmove #creature_guid [#waittime]\r\n\r\nAdd your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.'),
-('npc allowmove',3,'Syntax: .npc allowmove\r\n\r\nEnable or disable movement creatures in world. Not implemented.'),
-('npc changeentry',3,'Syntax: .npc changeentry $entry\nSwitch selected creature with another entry from creature_template. - New creature.id value not saved to DB.'),
-('npc changelevel',2,'Syntax: .npc changelevel #level\r\n\r\nChange the level of the selected creature to #level.\r\n\r\n#level may range from 1 to 63.'),
+('npc add formation',1,'Syntax: .npc add formation $leader\nAdd selected creature to a leader''s formation.'),
+('npc add item',2,'Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r\r\n\r\nAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.'),
+('npc add move',2,'Syntax: .npc add move #creature_guid [#waittime]\r\n\r\nAdd your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.'),
+('npc set allowmove',3,'Syntax: .npc set allowmove\r\n\r\nEnable or disable movement creatures in world. Not implemented.'),
+('npc set entry',3,'Syntax: .npc set entry $entry\nSwitch selected creature with another entry from creature_template. - New creature.id value not saved to DB.'),
+('npc set level',2,'Syntax: .npc set level #level\r\n\r\nChange the level of the selected creature to #level.\r\n\r\n#level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.'),
('npc delete',2,'Syntax: .npc delete [#guid]\r\n\r\nDelete creature with guid #guid (or the selected if no guid is provided)'),
-('npc delitem',2,'Syntax: .npc delitem #itemId\r\n\r\nRemove item #itemid from item list of selected vendor.'),
-('npc factionid',2,'Syntax: .npc factionid #factionid\r\n\r\nSet the faction of the selected creature to #factionid.'),
-('npc flag',2,'Syntax: .npc flag #npcflag\r\n\r\nSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.'),
-('npc follow',2,'Syntax: .npc follow\r\n\r\nSelected creature start follow you until death/fight/etc.'),
+('npc delete item',2,'Syntax: .npc delete item #itemId\r\n\r\nRemove item #itemid from item list of selected vendor.'),
+('npc set factionid',2,'Syntax: .npc set factionid #factionid\r\n\r\nSet the faction of the selected creature to #factionid.'),
+('npc set flag',2,'Syntax: .npc set flag #npcflag\r\n\r\nSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.'),
+('npc follow',2,'Syntax: .npc follow start\r\n\r\nSelected creature start follow you until death/fight/etc.'),
+('npc follow stop',2,'Syntax: .npc follow stop\r\n\r\nSelected creature (non pet) stop follow you.'),
('npc info',3,'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'),
('npc move',2,'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'),
('npc playemote',3,'Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.'),
('npc say',1,'Syntax: .npc say $message\nMake selected creature say specified message.'),
-('npc setdeathstate',2,'Syntax: .npc setdeathstate on/off\r\n\r\nSet default death state (dead/alive) for npc at spawn.'),
-('npc setlink',2,'Syntax: .npc setlink $creatureGUID\r\n\r\nLinks respawn of selected creature to the condition that $creatureGUID defined is alive.'),
-('npc setmodel',2,'Syntax: .npc setmodel #displayid\r\n\r\nChange the model id of the selected creature to #displayid.'),
-('npc setmovetype',2,'Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]\r\n\r\nSet for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.\r\nMake sure you use NODEL, if you want to keep the waypoints.'),
-('npc setphase',2,'Syntax: .npc setphase #phasemask\r\n\r\nSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..'),
-('npc spawndist',2,'Syntax: .npc spawndist #dist\r\n\r\nAdjust spawndistance of selected creature to dist.'),
-('npc spawntime',2,'Syntax: .npc spawntime #time \r\n\r\nAdjust spawntime of selected creature to time.'),
-('npc tempadd',2,'Adds temporary NPC, not saved to database.'),
+('npc set deathstate',2,'Syntax: .npc set deathstate on/off\r\n\r\nSet default death state (dead/alive) for npc at spawn.'),
+('npc set link',2,'Syntax: .npc set link $creatureGUID\r\n\r\nLinks respawn of selected creature to the condition that $creatureGUID defined is alive.'),
+('npc set model',2,'Syntax: .npc set model #displayid\r\n\r\nChange the model id of the selected creature to #displayid.'),
+('npc set movetype',2,'Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL]\r\n\r\nSet for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.\r\nMake sure you use NODEL, if you want to keep the waypoints.'),
+('npc set phase',2,'Syntax: .npc set phase #phasemask\r\n\r\nSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..'),
+('npc set spawndist',2,'Syntax: .npc set spawndist #dist\r\n\r\nAdjust spawndistance of selected creature to dist.'),
+('npc set spawntime',2,'Syntax: .npc set spawntime #time \r\n\r\nAdjust spawntime of selected creature to time.'),
+('npc add temp',2,'Syntax: .npc add temp\r\n\r\nAdds temporary NPC, not saved to database.'),
('npc textemote',1,'Syntax: .npc textemote #emoteid\r\n\r\nMake the selected creature to do textemote with an emote of id #emoteid.'),
-('npc unfollow',2,'Syntax: .npc unfollow\r\n\r\nSelected creature (non pet) stop follow you.'),
('npc whisper',1,'Syntax: .npc whisper #playerguid #text\r\nMake the selected npc whisper #text to #playerguid.'),
('npc yell',1,'Syntax: .npc yell $message\nMake selected creature yell specified message.'),
('pdump',3,'Syntax: .pdump $subcommand\nType .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands'),