diff options
| author | pete318 <pete318@hotmail.com> | 2015-07-25 16:34:19 +0000 |
|---|---|---|
| committer | r00ty <pete318@hotmail.com> | 2015-09-22 21:33:57 +0200 |
| commit | dcb7082277447c21b11c4a1d59f105fa342c172e (patch) | |
| tree | cdfbcfb3f9019499f4c2ffe1540f88b13122e414 /sql/base | |
| parent | 0427870585f873b724b068541a933cdd68fa35a0 (diff) | |
Map local guids 6.x -> 3.3.35:
Implemented:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'sql/base')
| -rw-r--r-- | sql/base/characters_database.sql | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql index 588ed0063db..571b74a749d 100644 --- a/sql/base/characters_database.sql +++ b/sql/base/characters_database.sql @@ -1332,7 +1332,6 @@ DROP TABLE IF EXISTS `corpse`; /*!40101 SET @saved_cs_client = @@character_set_client */; /*!40101 SET character_set_client = utf8 */; CREATE TABLE `corpse` ( - `corpseGuid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier', `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Character Global Unique Identifier', `posX` float NOT NULL DEFAULT '0', `posY` float NOT NULL DEFAULT '0', @@ -1350,10 +1349,9 @@ CREATE TABLE `corpse` ( `time` int(10) unsigned NOT NULL DEFAULT '0', `corpseType` tinyint(3) unsigned NOT NULL DEFAULT '0', `instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier', - PRIMARY KEY (`corpseGuid`), + PRIMARY KEY (`guid`), KEY `idx_type` (`corpseType`), KEY `idx_instance` (`instanceId`), - KEY `idx_player` (`guid`), KEY `idx_time` (`time`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Death System'; /*!40101 SET character_set_client = @saved_cs_client */; |
