diff options
| author | megamage <none@none> | 2009-07-01 18:07:20 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-07-01 18:07:20 -0500 |
| commit | e1d93bd00f676701b1de87f86a1f2fc5cfc11438 (patch) | |
| tree | 092bc22e10ba60a13b5bf04ee351f614d8679b4c /sql/characters.sql | |
| parent | 8122a15f467a8493cd5c49decc4fe09499b78af4 (diff) | |
*Backup your DB!
[8098] Support uint32 spell ids in code. Author: VladimirMangos
* Propertly work with uint32 spell ids in player action bar
* Fix in same time bug with not save equipment set button with id==0
* Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
* Propertly load uint32 spell ids from character_spell
* Fixed types for some pet/creature related structure for spell id storing.
--HG--
branch : trunk
Diffstat (limited to 'sql/characters.sql')
| -rw-r--r-- | sql/characters.sql | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/sql/characters.sql b/sql/characters.sql index 693ddfed803..4271dd02db6 100644 --- a/sql/characters.sql +++ b/sql/characters.sql @@ -23,7 +23,7 @@ DROP TABLE IF EXISTS `character_db_version`; CREATE TABLE `character_db_version` ( - `required_8072_02_characters_characters` bit(1) default NULL + `required_8098_04_characters_pet_spell` bit(1) default NULL ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB'; -- @@ -389,9 +389,8 @@ DROP TABLE IF EXISTS `character_action`; CREATE TABLE `character_action` ( `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier', `button` tinyint(3) unsigned NOT NULL default '0', - `action` smallint(5) unsigned NOT NULL default '0', + `action` int(11) unsigned NOT NULL default '0', `type` tinyint(3) unsigned NOT NULL default '0', - `misc` tinyint(3) unsigned NOT NULL default '0', PRIMARY KEY (`guid`,`button`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System'; |
