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authorclick <none@none>2010-04-16 02:14:21 +0200
committerclick <none@none>2010-04-16 02:14:21 +0200
commite79d50fa2d7ad1af9c6d057583c38a282bd54f3c (patch)
tree522b4276d56dc01bd4251cdf1987950293223d55 /sql/characters.sql
parent81d5a23b373bd18101824e2a085f6fa56c9fd5dc (diff)
Reapply the previous "actionbars"-fix/handling db/coreside
Fixes issue #1669 Note: This issue has been a pain in the rear, as it was actually messing up clients that ran a vanilla client without addons. The issue only comes in to place when players load a SINGLE actionbar, and not selecting "activate all bars". Extensive testing and debugging done to figure out why this actually happened - I'll fricking shoot the next one messing with it! --HG-- branch : trunk
Diffstat (limited to 'sql/characters.sql')
-rw-r--r--sql/characters.sql1
1 files changed, 1 insertions, 0 deletions
diff --git a/sql/characters.sql b/sql/characters.sql
index 16312e478b1..d07f43cf3a0 100644
--- a/sql/characters.sql
+++ b/sql/characters.sql
@@ -391,6 +391,7 @@ CREATE TABLE `characters` (
`equipmentCache` longtext,
`ammoId` int(10) UNSIGNED NOT NULL default '0',
`knownTitles` longtext,
+ `actionBars` tinyint(3) UNSIGNED NOT NULL default '0',
PRIMARY KEY (`guid`),
KEY `idx_account` (`account`),
KEY `idx_online` (`online`),