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authormegamage <none@none>2009-03-19 15:16:02 -0600
committermegamage <none@none>2009-03-19 15:16:02 -0600
commit64ce6533a9b5f89336b9a637a33b18230f0a79d8 (patch)
tree48eb0fa7ae4bcc5e016ec23f683f6a9891ab01d7 /sql/mangos.sql
parentbf7cfe696497dc7a781cdab6b4641e15fb56bbb7 (diff)
*Update gameobject visual and command. By Vladimir.
--HG-- branch : trunk
Diffstat (limited to 'sql/mangos.sql')
-rw-r--r--sql/mangos.sql12
1 files changed, 6 insertions, 6 deletions
diff --git a/sql/mangos.sql b/sql/mangos.sql
index 7f3b5e99e0a..61b22f0b49f 100644
--- a/sql/mangos.sql
+++ b/sql/mangos.sql
@@ -22,7 +22,7 @@
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
- `required_7472_01_mangos_mangos_string` bit(1) default NULL
+ `required_7495_01_mangos_mangos_string` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@@ -300,8 +300,8 @@ INSERT INTO `command` VALUES
('gobject add',2,'Syntax: .gobject add #id <spawntimeSecs>\r\n\r\nAdd a game object from game object templates to the world at your current location using the #id.\r\nspawntimesecs sets the spawntime, it is optional.\r\n\r\nNote: this is a copy of .gameobject.'),
('gobject delete',2,'Syntax: .gobject delete #go_guid\r\nDelete gameobject with guid #go_guid.'),
('gobject move',2,'Syntax: .gobject move #goguid [#x #y #z]\r\n\r\nMove gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).'),
-('gobject near',3,'Syntax: .gobject near [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.'),
-('gobject phase',3,'Syntax: .gobject phase #guid #phasemask\r\n\r\nGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.'),
+('gobject near',2,'Syntax: .gobject near [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.'),
+('gobject setphase',2,'Syntax: .gobject setphase #guid #phasemask\r\n\r\nGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.'),
('gobject turn',2,'Syntax: .gobject turn #goguid \r\n\r\nSet for gameobject #goguid orientation same as current character orientation.'),
('gobject target',2,'Syntax: .gobject target [#go_id|#go_name_part]\r\n\r\nLocate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.'),
('goname',1,'Syntax: .goname $charactername\r\n\r\nTeleport to the given character. Either specify the character name or click on the character\'s portrait, e.g. when you are in a group.'),
@@ -2487,8 +2487,8 @@ INSERT INTO `mangos_string` VALUES
(273,'Game Object (GUID: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(274,'Game Object (GUID: %u) has references in not found creature %u GO list, can\'t be deleted.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(275,'Game Object (GUID: %u) removed',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(276,'Game Object (GUID: %u) turned',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(277,'Game Object (GUID: %u) moved',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(276,'Game Object |cffffffff|Hgameobject:%d|h[%s]|h|r (GUID: %u) turned',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(277,'Game Object |cffffffff|Hgameobject:%d|h[%s]|h|r (GUID: %u) moved',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(278,'You must select a vendor',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(279,'You must send id for item',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(280,'Vendor has too many items (max 128)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
@@ -2680,7 +2680,7 @@ INSERT INTO `mangos_string` VALUES
(521,'%d - |cffffffff|Hskill:%d|h[%s %s]|h|r %s %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(522,'Game Object (GUID: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(523,'>> Game Object %s (GUID: %u) at %f %f %f. Orientation %f.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(524,'Selected object:\n|cffffffff|Hitemset:%d|h[%s]|h|r\nGUID: %u ID: %u\nX: %f Y: %f Z: %f MapId: %u\nOrientation: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(524,'Selected object:\n|cffffffff|Hgameobject:%d|h[%s]|h|r GUID: %u ID: %u\nX: %f Y: %f Z: %f MapId: %u\nOrientation: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(525,'>> Add Game Object \'%i\' (%s) (GUID: %i) added at \'%f %f %f\'.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(526,'%s (lowguid: %u) movement generators stack:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(527,' Idle',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),