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author | megamage <none@none> | 2009-06-11 19:47:58 -0500 |
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committer | megamage <none@none> | 2009-06-11 19:47:58 -0500 |
commit | e6badd83fc90dc463e5321ef892c22545da10bb6 (patch) | |
tree | 8b67ff3afba0c31003e01ceb680e0dc4f09dce18 /sql/trinityscript_script_texts.sql | |
parent | eb812d52d1387c53eb840c11b6e942b44a89945c (diff) |
[7992] added additionally check for SPELL_EFFECT_OPEN_LOCK Author: arrai
Every gameobject which may be a target of such a spelleffect
has to have a lockid. Prior to this commit it was possible to
exploit SPELL_EFFECT_OPEN_LOCK spells and despawn abitrary GOs
--HG--
branch : trunk
Diffstat (limited to 'sql/trinityscript_script_texts.sql')
0 files changed, 0 insertions, 0 deletions